Pikmin 2

Collector's Room: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(Completely redid the structure of the page)
m (gah)
Line 11: Line 11:
|spicy=3
|spicy=3
}}
}}
The thirteenth level in Challenge mode in [[Pikmin 2]].  Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level.
The thirteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''.  Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level.


== Sublevel 1 ==
== Sublevel 1 ==

Revision as of 04:08, July 2, 2012

Collector's Room
File:CollectorsRoomImag.JPG
Sublevels 7 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 50
Purple Pikmin 0
Bulbmin 0

The thirteenth level in Challenge Mode in Pikmin 2. Very little time is given for each level, so it is recommended to simply find The Key and move on to the next level.

Sublevel 1

The level has a simple banana-shaped figure wth the items scattered randomly around.

Enemies

Treasures

Sublevel 2

The level is in the Tile Lands style and is made up of squares clustered together with paths.

Enemies

Treasures

Sublevel 3

The level is a simple circle out of metal with a blue sand floor and a short path leading to the hole.

Enemies

Treasures

Sublevel 4

Similiar to level 2, with the difference of a sandy floor and rock walls.

Enemies

Treasures

Sublevel 5

Similiar to level 3, only with the same floor as level 4 and more "rooms".

Enemies

Treasures

Sublevel 6

Similiar to level 2.

Enemies

Treasures

Sublevel 7

Caution: the Gatling Groink here will be standing right in front of the Pod, so the Pikmin should be taken away from the landing position immediately.

Enemies

Treasures

The level is a circle with sandy ground and a small path for the Pod or treasures, depending on how the level is generated. The name Collector's Room comes from the Nintendo objects in this sublevel.