Pikmin 2

Dweevil Nest: Difference between revisions

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(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
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==Sublevel 1==
==Sublevel 1==
*'''Theme''': Concrete
* '''Theme''': Concrete
*'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Time''': 180 (360 seconds)
* '''Time''': 180 (360 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Red Pikmin|y}} × 25 (flower)
** {{icon|Red Pikmin|y}} × 25 (flower)
**{{icon|Yellow Pikmin|y}} × 25 (flower)
** {{icon|Yellow Pikmin|y}} × 25 (flower)
**{{icon|Blue Pikmin|y}} × 25 (flower)
** {{icon|Blue Pikmin|y}} × 25 (flower)
**{{icon|White Pikmin|y}} × 25 (flower)
** {{icon|White Pikmin|y}} × 25 (flower)
*'''Treasures''':
* '''Treasures''':
**{{icon|Air Brake|y}} × 1
** {{icon|Air Brake|y}} × 1
**{{icon|Aquatic Mine|y}} × 1
** {{icon|Aquatic Mine|y}} × 1
**{{icon|Colossal Fossil|y}} × 1
** {{icon|Colossal Fossil|y}} × 1 (partially buried)
**{{icon|Combustion Berry|y}} × 1
** {{icon|Combustion Berry|y}} × 1
**{{icon|Enamel Buster|y}} × 1
** {{icon|Enamel Buster|y}} × 1
**{{icon|Icon of Progress|y}} × 1
** {{icon|Icon of Progress|y}} × 1
**{{icon|Leviathan Feather|y}} × 1
** {{icon|Leviathan Feather|y}} × 1
**{{icon|Mirth Sphere|y}} × 3 (inside the Caustic Dweevils)
** {{icon|Mirth Sphere|y}} × 3 (inside Caustic Dweevils)
**{{icon|Omniscient Sphere|y}} × 3 (inside the Fiery Dweevils)
** {{icon|Omniscient Sphere|y}} × 3 (inside Fiery Dweevils)
**{{icon|Paradoxical Enigma|y}} × 1
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
**{{icon|Science Project|y}} × 3 (inside the Munge Dweevils)
** {{icon|Science Project|y}} × 3 (inside Munge Dweevils)
**{{icon|The Key|y}} × 1
** {{icon|The Key|y}} × 1
**{{icon|Unknown Merit|y}} × 2 (inside the Anode Dweevils)
** {{icon|Unknown Merit|y}} × 2 (inside Anode Dweevils)
**{{icon|Wiggle Noggin|y}} × 1
** {{icon|Wiggle Noggin|y}} × 1
*'''Enemies''':
* '''Enemies''':
**{{icon|Anode Dweevil|y}} × 2
** {{icon|Anode Dweevil|y}} × 2
**{{icon|Caustic Dweevil|y}} × 3
** {{icon|Caustic Dweevil|y}} × 3
**{{icon|Fiery Dweevil|y}} × 3
** {{icon|Fiery Dweevil|y}} × 3
**{{icon|Munge Dweevil|y}} × 3
** {{icon|Munge Dweevil|y}} × 3
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** None
 
All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower.


{{sublevel technical
{{sublevel technical
Line 76: Line 78:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Caustic Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Munge Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Fiery Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Caustic Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Munge Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Anode Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Colossal Fossil|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Air Brake|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Aquatic Mine|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Wiggle Noggin|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Enamel Buster|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Icon of Progress|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Leviathan Feather|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Names in other languages==
==Names in other languages==

Revision as of 14:57, February 3, 2022

Dweevil Nest
File:DweevilNestImag.JPG
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 25 Ultra-spicy sprays 0
Yellow Pikmin 25
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 25
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Dweevil Nest is the fourteenth level in Pikmin 2's Challenge Mode. This one-sublevel dungeon is based off of the four species of elemental Dweevils. The layout is a copy of the final floor of the Snagret Hole with the exception of plants and gates.

Sublevel 1

All common types of Dweevil are present here, and it's one of the few Challenge Mode levels that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or Purple Pikmin can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the key and use the geyser, which should provide an easy pink flower.

Technical sublevel information
Internal cave name ch_MAT_t_hunter_otakara
"Main" object maximum (?) 11
"Treasure" object maximum (?) 10
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_manp_2_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7p_9_conc
Circular room with 9 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Dweevil Fiery Dweevil 1 None Cave unit seams
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 1
2 [icon] Caustic Dweevil 1 None Cave unit seams
- Mirth Sphere Mirth Sphere Carried inside entry with ID 2
3 Munge Dweevil Munge Dweevil 1 None Cave unit seams
- Science Project Science Project Carried inside entry with ID 3
4 Fiery Dweevil Fiery Dweevil 2 None "Hard" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 4
5 [icon] Caustic Dweevil 2 None "Hard" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 5
6 Munge Dweevil Munge Dweevil 2 None "Hard" enemy spots
- Science Project Science Project Carried inside entry with ID 6
7 Anode Dweevil Anode Dweevil 2 None "Hard" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 7
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8 The Key The Key 1 None Treasure spots
9 Colossal Fossil Colossal Fossil 1 None Treasure spots
10 Air Brake Air Brake 1 None Treasure spots
11 Aquatic Mine Aquatic Mine 1 None Treasure spots
12 Wiggle Noggin Wiggle Noggin 1 None Treasure spots
13 Enamel Buster Enamel Buster 1 None Treasure spots
14 Icon of Progress Icon of Progress 1 None Treasure spots
15 Combustion Berry Combustion Berry 1 None Treasure spots
16 Paradoxical Enigma Paradoxical Enigma 1 None Treasure spots
17 Leviathan Feather Leviathan Feather 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
Flag of Japan Japanese ショイグモの巣? Dweevil's Nest
Flag of Québec French (NoA) Nid arachnéen Arachnide nest
Flag of France French (NoE) Nid Arachnéen Arachnide Nest
Flag of Mexico Spanish (NoA) Nido de Arañas Dweevil Nest