Hot House: Difference between revisions
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(Should these articles have a Gallery? To be honest, I think they should.) |
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|unitfile = 2_MAT_cent_north_tsuchi.txt | |unitfile = 2_MAT_cent_north_tsuchi.txt | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
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|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_MAT_cent_north_tsuchi.txt | |unitfile = 2_MAT_cent_north_tsuchi.txt |
Revision as of 18:46, March 17, 2017
Hot House | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 1 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 1 | ||
Blue Pikmin | 1 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Hot House is the sixth level in Pikmin 2's Challenge Mode. The initial number of Pikmin, three, is small, but more can be gained in the first sublevel by using the Queen Candypop Buds present there, in preparation for the threats of the second.
Sublevel 1
- Theme: Soil
- Music: Snow 3
- Time: 120 (240 seconds)
- Starting Pikmin:
- Red Pikmin × 1 (leaf)
- Yellow Pikmin × 1 (leaf)
- Blue Pikmin × 1 (leaf)
- Treasures:
- Armored Nut × 1 (inside the Dwarf Orange Bulborb)
- Compelling Cookie × 1 (inside the Dwarf Bulbear)
- Pale Passion × 1 (inside the Snow Bulborb)
- Sunseed Berry × 1 (inside the Dwarf Red Bulborb)
- The Key × 1
- Enemies:
- Dwarf Bulbear × 1
- Dwarf Orange Bulborb × 1
- [icon] Dwarf Red Bulborb × 1
- Snow Bulborb × 1
- Obstacles:
- None
- Plants and fungi:
- Figwort (small) × 6
- Queen Candypop Bud × 3 (1 in a dead end)
- Shoot (large) × 1
- Shoot (small) × 2
- Others:
- Egg × 2
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_05start3easy | ||||
"Main" object maximum (?) | 8 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_cent_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | vrbox (none)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits | Circular room |
The first thing to do is increase the number of Pikmin available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.
Sublevel 2
- Theme: Soil
- Music: Soil 2
- Time: +80 (+160 seconds)
- Treasures:
- Anxious Sprout × 1
- Mirrored Element × 1 (inside the Fiery Blowhog)
- The Key × 1 (inside the Watery Blowhog)
- Triple Sugar Threat × 1
- Enemies:
- Fiery Blowhog × 1
- Watery Blowhog × 1
- Obstacles:
- Electrical wire × 4
- Plants and fungi:
- Figwort (small) × 4
- Queen Candypop Bud × 1
- Shoot (small) × 4
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_05start3easy | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_cent_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | vrbox (none)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits | Circular room with 1 exit |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 地下の温室? | |
French (NoA) | Maison de feu | Fire house |
Spanish (NoA) | Invernadero | Greenhouse |