Pikmin 2

The Giant's Bath: Difference between revisions

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(Updated as per policy.)
m (Policy.)
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*'''Theme''': Tiles
*'''Theme''': Tiles
*'''Time''': 200 (400 seconds)
*'''Time''': 200 (400 seconds)
*'''Enemies''':
**{{icon|Bumbling Snitchbug|y}} × 1
**{{icon|Greater Spotted Jellyfloat|y}} × 1
**{{icon|Hermit Crawmad|y}} × 2
**{{icon|Toady Bloyster|y}} × 1
*'''Hazards''':
**None
*'''Treasures''':
*'''Treasures''':
**{{icon|Crystal Clover|y}} × 1
**{{icon|Crystal Clover|y}} × 1
Line 36: Line 29:
**{{icon|The Key|y}} × 1 (inside the Toady Bloyster)
**{{icon|The Key|y}} × 1 (inside the Toady Bloyster)
**{{icon|Universal Com|y}} × 1 (inside a Hermit Crawmad)
**{{icon|Universal Com|y}} × 1 (inside a Hermit Crawmad)
*'''Enemies''':
**{{icon|Bumbling Snitchbug|y}} × 1
**{{icon|Greater Spotted Jellyfloat|y}} × 1
**{{icon|Hermit Crawmad|y}} × 2
**{{icon|Toady Bloyster|y}} × 1
*'''Hazards''':
**None
*'''Plants''':
*'''Plants''':
**None
**None
Line 73: Line 73:
*'''Theme''': Tiles
*'''Theme''': Tiles
*'''Time''': +150 (+300 seconds)
*'''Time''': +150 (+300 seconds)
*'''Enemies''':
**{{icon|Ranging Bloyster|y}} × 1
*'''Hazards''':
**None
*'''Treasures''':
*'''Treasures''':
**{{icon|Paradoxical Enigma|y}} × 1
**{{icon|Paradoxical Enigma|y}} × 1
Line 82: Line 78:
**{{icon|Regal Diamond|y}} × 1
**{{icon|Regal Diamond|y}} × 1
**{{icon|The Key|y}} × 1 (inside the Ranging Bloyster)
**{{icon|The Key|y}} × 1 (inside the Ranging Bloyster)
*'''Enemies''':
**{{icon|Ranging Bloyster|y}} × 1
*'''Hazards''':
**None
*'''Plants''':
*'''Plants''':
**{{icon|Ivory Candypop Bud|y}} × 2 (in dead ends)
*'''Others''':
**None
**None
*'''Others''':
**{{icon|Ivory Candypop Bud|y}} × 2 (in dead ends)


{{sublevel technical
{{sublevel technical

Revision as of 11:42, December 22, 2014

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The Giant's Bath
The Giant's Bath.jpg
Sublevels 2 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 5
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Add the per-level guides.

The Giant's Bath is the twentieth level within Challenge Mode in Pikmin 2. You are exclusively given Blue Pikmin. It has many enemies and features the rare Toady Bloyster. You should watch your Pikmin as you collect treasures.

Sublevel 1

Technical sublevel information
Internal cave name ch_NARI_02tile
"Main" object maximum (?) 3
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_northF_pool_tile.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
wayl_conc
way2_conc
way3_conc
way4_conc
way2x2_conc
cap_pipe
Turning corridor Corridor Three-way crossing Four-way crossing Long corridor Dead end
item_cap_pipe
room_north2x2_1_tekiF_tile
room_pool5x5_5_tile
Dead end with item Square room with 1 exit Room with pool

Sublevel 2

Technical sublevel information
Internal cave name ch_NARI_02tile
"Main" object maximum (?) 0
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MIYA_bunki_tile.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_conc
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
Dead end with item Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_pipe
room_bunki7x7_8_tile
Long corridor Ranging Bloyster arena


See also: Ranging Bloyster strategy.

Names in other languages

Language Name Meaning
Flag of Japan Japanese 巨人のトイレ?
Flag of Mexico Spanish (NoA) El Baño del Gigante The Giant's Bath