Pikmin 2

Hot House: Difference between revisions

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m (This had to happen eventually.)
m (Policy.)
Line 20: Line 20:
*'''Theme''': Soil
*'''Theme''': Soil
*'''Time''': 120 (240 seconds)
*'''Time''': 120 (240 seconds)
*'''Treasures''':
**{{icon|Armored Nut|y}} × 1 (inside the Dwarf Orange Bulborb)
**{{icon|Compelling Cookie|y}} × 1 (inside the Dwarf Bulbear)
**{{icon|Pale Passion|y}} × 1 (inside the Snow Bulborb)
**{{icon|Sunseed Berry|y|v=TH}} × 1 (inside the Dwarf Red Bulborb)
**{{icon|The Key|y}} × 1
*'''Enemies''':
*'''Enemies''':
**{{icon|Dwarf Bulbear|y}} × 1
**{{icon|Dwarf Bulbear|y}} × 1
Line 27: Line 33:
*'''Hazards''':
*'''Hazards''':
**None
**None
*'''Treasures''':
**{{icon|Armored Nut|y}} × 1 (inside the Dwarf Orange Bulborb)
**{{icon|Compelling Cookie|y}} × 1 (inside the Dwarf Bulbear)
**{{icon|Pale Passion|y}} × 1 (inside the Snow Bulborb)
**{{icon|Sunseed Berry|y|v=TH}} × 1 (inside the Dwarf Red Bulborb)
**{{icon|The Key|y}} × 1
*'''Plants''':
*'''Plants''':
**{{icon|Figwort|y}} (small) × 6
**{{icon|Figwort|y}} (small) × 6
**{{icon|Queen Candypop Bud|y}} × 3 (1 in a dead end)
**{{icon|Shoot|y}} (large) × 1
**{{icon|Shoot|y}} (large) × 1
**{{icon|Shoot|y}} (small) × 2
**{{icon|Shoot|y}} (small) × 2
*'''Others''':
*'''Others''':
**{{icon|Egg|y}} × 2
**{{icon|Egg|y}} × 2
**{{icon|Queen Candypop Bud|y}} × 3 (1 in a dead end)


{{sublevel technical
{{sublevel technical
Line 74: Line 74:
*'''Theme''': Soil
*'''Theme''': Soil
*'''Time''': +80 (+160 seconds)
*'''Time''': +80 (+160 seconds)
*'''Treasures''':
**{{icon|Anxious Sprout|y}} × 1
**{{icon|Mirrored Element|y}} × 1 (inside the Fiery Blowhog)
**{{icon|The Key|y}} × 1 (inside the Watery Blowhog)
**{{icon|Triple Sugar Threat|y}} × 1
*'''Enemies''':
*'''Enemies''':
**{{icon|Fiery Blowhog|y}} × 1
**{{icon|Fiery Blowhog|y}} × 1
Line 79: Line 84:
*'''Hazards''':
*'''Hazards''':
**{{icon|Electrical wire|y}} × 4
**{{icon|Electrical wire|y}} × 4
*'''Treasures''':
**{{icon|Anxious Sprout|y}} × 1
**{{icon|Mirrored Element|y}} × 1 (inside the Fiery Blowhog)
**{{icon|The Key|y}} × 1 (inside the Watery Blowhog)
**{{icon|Triple Sugar Threat|y}} × 1
*'''Plants''':
*'''Plants''':
**{{icon|Figwort|y}} (small) × 4
**{{icon|Figwort|y}} (small) × 4
**{{icon|Queen Candypop Bud|y}} × 1
**{{icon|Shoot|y}} (small) × 4
**{{icon|Shoot|y}} (small) × 4
*'''Others''':
*'''Others''':
**{{icon|Queen Candypop Bud|y}} × 1
**None


{{sublevel technical
{{sublevel technical

Revision as of 10:55, December 22, 2014

Hot House
The Key in Hot House.
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 1 Ultra-spicy sprays 2
Yellow Pikmin 1
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 1
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Hot House is the sixth level in Pikmin 2's Challenge Mode. The initial number of Pikmin, three, is small, but more can be gained in the first sublevel by using the Queen Candypop Buds present there, in preparation for the threats of the second.

Sublevel 1

Technical sublevel information
Internal cave name ch_NARI_05start3easy
"Main" object maximum (?) 8
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_cent_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) vrbox (none)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_north_1_tsuchi
Circular room with 4 exits Circular room

The first thing to do is increase the number of Pikmin available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.

Sublevel 2

Technical sublevel information
Internal cave name ch_NARI_05start3easy
"Main" object maximum (?) 7
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_MAT_cent_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) vrbox (none)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_north_1_tsuchi
Circular room with 4 exits Circular room with 1 exit

Names in other languages

Language Name Meaning
Flag of Japan Japanese 地下の温室?
Flag of Mexico Spanish (NoA) Invernadero Greenhouse