Pikmin 2

Green Hole: Difference between revisions

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{{stub|Add a guide for each sublevel.}}
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*'''Time''': 85 (170 seconds)
*'''Time''': 85 (170 seconds)
*'''Enemies''':
*'''Enemies''':
**2 [[Bulbmin]]
**{{icon|Bulbmin|y}} × 2
*'''Hazards''':
*'''Hazards''':
**None
**None
*'''Treasures''':
*'''Treasures''':
**2 [[Tear Stone]]s (inside the 2 Bulbmin)
**{{icon|Crystal King|y}} × 1
**[[The Key]]
**{{icon|Spouse Alert|y}} × 1
**[[Crystal King]]
**{{icon|Tear Stone|y}} × 2 (inside the 2 Bulbmin)
**[[Spouse Alert]]
**{{icon|The Key|y}} × 1
*'''Plants''':
*'''Plants''':
**None
**None
*'''Others''':
*'''Others''':
**8 [[egg]]s
**{{icon|Egg|y}} × 8


{{sublevel technical
{{sublevel technical
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*'''Time''': +100 (+200 seconds)
*'''Time''': +100 (+200 seconds)
*'''Enemies''':
*'''Enemies''':
**1 [[Fiery Bulblax]]
**{{icon|Dwarf Orange Bulborb|y}} × 1 (in a dead end)
**1 [[Dwarf Red Bulborb]]
**{{icon|Dwarf Red Bulborb|y}} × 1
**1 [[Dwarf Orange Bulborb]] (in a dead end)
**{{icon|Fiery Bulblax|y}} × 1
**1 [[Snow Bulborb]] (in a dead end)
**{{icon|Snow Bulborb|y}} × 1 (in a dead end)
*'''Hazards''':
*'''Hazards''':
**None
**None
*'''Treasures''':
*'''Treasures''':
**[[The Key]] (inside the Fiery Bulblax)
**{{icon|Disguised Delicacy|y|v=TH}} × 1
**[[Omniscient Sphere]] (inside the Dwarf Red Bulborb)
**{{icon|Insect Condo|y|v=TH}} × 1
**[[Mirth Sphere]] (inside the Dwarf Orange Bulborb)
**{{icon|Love Sphere|y}} × 1 (inside the Snow Bulborb)
**[[Love Sphere]] (inside the Snow Bulborb)
**{{icon|Mirth Sphere|y}} × 1 (inside the Dwarf Orange Bulborb)
**[[Insect Condo]]
**{{icon|Omniscient Sphere|y}} × 1 (inside the Dwarf Red Bulborb)
**[[Disguised Delicacy]]
**{{icon|The Key|y}} × 1 (inside the Fiery Bulblax)
*'''Plants''':
*'''Plants''':
**None
**None
*'''Others''':
*'''Others''':
**1 [[egg]] (in a dead end)
**{{icon|Egg|y}} × 1 (in a dead end)


{{sublevel technical
{{sublevel technical
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  }}
  }}
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{{see also|Fiery Bulblax strategy|l1=Fiery Bulblax#Strategy}}


==Trivia==
==Trivia==

Revision as of 14:03, December 21, 2014

Green Hole
A group of Pikmin carrying a Bulbmin corpse in Green Hole.
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 10 Ultra-spicy sprays 1
Yellow Pikmin 10
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 10
White Pikmin 0
Purple Pikmin 0
Bulbmin 20

The following article or section contains guides.
The strategies shown are just suggestions.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.
Suggestions: Add a guide for each sublevel.

The Green Hole is the fifth level that is already unlocked in the Challenge Mode of Pikmin 2. The level difficulty is average, and it is possible to collect 20 small Bulbmin in the level. The challenge holds many species of Bulborb on the second sublevel.

Sublevel 1

Technical sublevel information
Internal cave name ch_ABEM_LeafChappy
"Main" object maximum (?) 10
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_manp_2_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) f010 (none)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7p_9_conc
Circular room with 9 exits

Sublevel 2

Technical sublevel information
Internal cave name ch_ABEM_LeafChappy
"Main" object maximum (?) 2
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_vs_drypool_tile.txt
Lighting file (?) normal_light_lv0.ini
Background (?) f010 (none)
Cave units (?)
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
way2x2_pipe
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_vs_drypool5x5_5_tile
Room with waterless pool


See also: Fiery Bulblax strategy.

Trivia

  • On the second sublevel, the enemies (except for the Fiery Bulblax) carry a treasure whose color matches their prototypical color. i.e.: the Dwarf Red Bulborb carries a red marble, the Orange Bulborb (Blue Bulborb) carries a blue marble, and the Snow Bulborb (Yellow Bulborb) carries a yellow marble.

Names in other languages

Language Name Meaning
Flag of Japan Japanese グリーンホール? Green Hole
Flag of Mexico Spanish (NoA) Gruta Verde Green Grotto