Green Hole: Difference between revisions
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The '''Green Hole''' is the fifth level that is already unlocked in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] of ''[[Pikmin 2]]''. The level difficulty is average, and it is possible to collect 20 small [[Bulbmin]] in the level. The challenge holds many species of Bulborb on the second sublevel. | The '''Green Hole''' is the fifth level that is already unlocked in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] of ''[[Pikmin 2]]''. The level difficulty is average, and it is possible to collect 20 small [[Bulbmin]] in the level. The challenge holds many species of Bulborb on the second sublevel. | ||
Revision as of 05:13, September 5, 2014
Green Hole | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 10 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 10 | ||
Blue Pikmin | 10 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 20 |
This article is a stub. You can help Pikipedia by expanding it. |
The Green Hole is the fifth level that is already unlocked in the Challenge Mode of Pikmin 2. The level difficulty is average, and it is possible to collect 20 small Bulbmin in the level. The challenge holds many species of Bulborb on the second sublevel.
Sublevel 1
- Theme: Concrete
- Time: 85 (170 seconds)
- Enemies:
- 2 Bulbmin
- Hazards:
- None
- Treasures:
- 2 Tear Stones (inside the 2 Bulbmin)
- The Key
- Crystal King
- Spouse Alert
- Plants:
- None
- Others:
- 8 eggs
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_ABEM_LeafChappy | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_manp_2_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | "f010" (none) (File:P2 VRBOX "f010" (none).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 9 exits |
Sublevel 2
- Theme: Tiles
- Time: +100 (+200 seconds)
- Enemies:
- 1 Fiery Bulblax
- 1 Dwarf Red Bulborb
- 1 Dwarf Orange Bulborb (in a dead end)
- 1 Snow Bulborb (in a dead end)
- Hazards:
- None
- Treasures:
- The Key (inside the Fiery Bulblax)
- Omniscient Sphere (inside the Dwarf Red Bulborb)
- Mirth Sphere (inside the Dwarf Orange Bulborb)
- Love Sphere (inside the Snow Bulborb)
- Insect Condo
- Disguised Delicacy
- Plants:
- None
- Others:
- 1 egg (in a dead end)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_ABEM_LeafChappy | ||||
"Main" object maximum (?) | 2 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_vs_drypool_tile.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | "f010" (none) (File:P2 VRBOX "f010" (none).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with waterless pool |
Trivia
- On the second sublevel, the enemies (except for the Fiery Bulblax) carry a treasure whose color matches their prototypical color. i.e.: the Dwarf Red Bulborb carries a red marble, the Orange Bulborb (Blue Bulborb) carries a blue marble, and the Snow Bulborb (Yellow Bulborb) carries a yellow marble.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | グリーンホール? | Green Hole |
Spanish (NoA) | Gruta Verde | Green Grotto |