Dweevil Nest: Difference between revisions
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{{infobox challenge | {{infobox challenge | ||
|image=DweevilNestImag.JPG | |image=DweevilNestImag.JPG | ||
|size= | |size=250px | ||
|sublevels=1 | |sublevels=1 | ||
|red=25 | |red=25 | ||
|redm=f | |||
|yellow=25 | |yellow=25 | ||
|yellowm=f | |||
|blue=25 | |blue=25 | ||
|bluem=f | |||
|white=25 | |white=25 | ||
|whitem=f | |||
|gridcol=4 | |||
|gridrow=3 | |||
}} | |||
== | The fourteenth level in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. This one sublevel dungeon is based off of the four species of elemental [[Dweevil]]s. | ||
*[[ | |||
*[[ | ==Sublevel 1== | ||
*[[ | *'''Theme''': | ||
*[[ | *'''Time''': 180 | ||
*[[ | *'''Enemies''': | ||
*[[Science Project]] | **3 [[Fiery Dweevil]]s | ||
*[[Colossal Fossil]] | **3 [[Caustic Dweevil]]s | ||
*[[ | **3 [[Munge Dweevil]]s | ||
*[[ | **2 [[Anode Dweevil]]s | ||
*[[ | *'''Hazards''': | ||
*[[ | **None | ||
*[[ | *'''Treasures''': | ||
*[[Paradoxical Enigma]] | **3 [[Omniscient Sphere]]s (inside the Fiery Dweevils) | ||
*[[ | **3 [[Mirth Sphere]]s (inside the Caustic Dweevils) | ||
**3 [[Science Project]]s (inside the Munge Dweevils) | |||
**2 [[Unknown Merit]]s (inside the Anode Dweevils) | |||
**[[The Key]] | |||
**[[Colossal Fossil]] | |||
**[[Air Brake]] | |||
**[[Aquatic Mine]] | |||
**[[Wiggle Noggin]] | |||
**[[Enamel Buster]] | |||
**[[Icon of Progress]] | |||
**[[Combustion Berry]] | |||
**[[Paradoxical Enigma]] | |||
**[[Leviathan Feather]] | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = ch_MAT_t_hunter_otakara | |||
|enemymax = 11 | |||
|itemmax = 10 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|geyser = Yes | |||
|unitfile = 1_MAT_manp_2_conc.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_manh7x7p_9_conc|'''Circular room with 9 exits''' | |||
}} | |||
}} | |||
The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of Snagret Hole]] with the exception of plants and gates. All common types of [[Dweevil]] are present here (excluding the [[Volatile Dweevil]]) and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against, which will make things hard when water and fire are flying around everywhere. No sprays or [[Purple Pikmin]] can help you, and the Dweevils will each want to take a treasure to carry, and there is a lot of it. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]]. Another pink flower real fast. | |||
{{CM}} | {{CM}} | ||
Revision as of 15:12, January 7, 2014
Dweevil Nest | |||
---|---|---|---|
File:DweevilNestImag.JPG | |||
Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 25 | Ultra-spicy sprays | 0 |
Yellow Pikmin | 25 | ||
Blue Pikmin | 25 | ||
White Pikmin | 25 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The fourteenth level in the Challenge Mode for Pikmin 2. This one sublevel dungeon is based off of the four species of elemental Dweevils.
Sublevel 1
- Theme:
- Time: 180
- Enemies:
- Hazards:
- None
- Treasures:
- 3 Omniscient Spheres (inside the Fiery Dweevils)
- 3 Mirth Spheres (inside the Caustic Dweevils)
- 3 Science Projects (inside the Munge Dweevils)
- 2 Unknown Merits (inside the Anode Dweevils)
- The Key
- Colossal Fossil
- Air Brake
- Aquatic Mine
- Wiggle Noggin
- Enamel Buster
- Icon of Progress
- Combustion Berry
- Paradoxical Enigma
- Leviathan Feather
- Plants:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_t_hunter_otakara | ||||
"Main" object maximum (?) | 11 | ||||
"Treasure" object maximum (?) | 10 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_manp_2_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 9 exits |
The layout is a copy of the final floor of Snagret Hole with the exception of plants and gates. All common types of Dweevil are present here (excluding the Volatile Dweevil) and it's one of the few Challenge Mode levels that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against, which will make things hard when water and fire are flying around everywhere. No sprays or Purple Pikmin can help you, and the Dweevils will each want to take a treasure to carry, and there is a lot of it. If you don't want to battle, take the key and use the geyser. Another pink flower real fast.