Cavernous Abyss: Difference between revisions
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{{infobox challenge | {{infobox challenge | ||
|image=Cavernous Abyss. | |image=P2 Cavernous Abyss Raging Long Legs.png | ||
|size=250px | |size=250px | ||
|sublevels=1 | |sublevels=1 | ||
|red=25 | |red=25 | ||
|white=25 | |white=25 | ||
|spicy=2 | |spicy=2 | ||
|gridcol=5 | |gridcol=5 | ||
|gridrow=3 | |gridrow=3 | ||
}} | }} | ||
{{guide}} | |||
The '''Cavernous Abyss''' is the fifteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Despite only having a single sublevel, the boss battle against the [[Raging Long Legs]] may prove tiring. | |||
==Sublevel 1== | |||
* '''Theme''': Concrete | |||
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | |||
* '''Time''': 200 (400 seconds) | |||
* '''Starting Pikmin''': | |||
** {{icon|Red Pikmin|v=P2|y}} × 25 (leaf) | |||
** {{icon|White Pikmin|v=P2|y}} × 25 (leaf) | |||
* '''Treasures''': | |||
** {{icon|Fortified Delicacy|y}} × 1 (fully buried) | |||
** {{icon|Olimarnite Shell|y}} × 1 (fully buried) | |||
** {{icon|Omniscient Sphere|y}} × 3 (inside Munge Dweevils) | |||
** {{icon|Regal Diamond|y}} × 1 (fully buried) | |||
** {{icon|The Key|y}} × 1 (inside Raging Long Legs) | |||
* '''Enemies''': | |||
** {{icon|Munge Dweevil|y}} × 3 | |||
** {{icon|Raging Long Legs|y}} × 1 | |||
* '''Obstacles''': | |||
** {{icon|Fire geyser|y}} × 4 | |||
* '''Vegetation''': | |||
** None | |||
* '''Others''': | |||
** None | |||
{{see also|Raging Long Legs#Strategy|t1=Raging Long Legs strategy}} | |||
At first just destroy the Munge Dweevils and the five fire geysers. On the other side of the sublevel, you will meet a Raging Long Legs. To get the pink flower, it is important to be patient in defeating the boss: it is recommended that you use only five to ten Pikmin. Make good use of the sprays as you attack. [[Throw]] your Pikmin onto the body straight after whistling them away each time before they are thrown off because they will be safer there than on the ground. It may take a while, but you still will have enough time to gather [[The Key]] and some of the other treasures lying around. | |||
{{cavegen|ca1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MUKI_bigfoot | |cave = ch_MUKI_bigfoot | ||
Line 40: | Line 46: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|ctrratio = 0 | |||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_units_Oashi_s_yuko_conc.txt | |unitfile = 2_units_Oashi_s_yuko_conc.txt | ||
|lightfile = normal_light_lv0.ini | |lightfile = normal_light_lv0.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | }} | ||
{{sublevel units | |||
|room_Oashi8x9_s_conc|'''Large circular room with 1 exit''' | |||
|room_yukoana1_5x3_2_tile|'''Corridor with 6 tubes''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Raging Long Legs|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Fire geyser|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Fire geyser|y}} | |||
| 2 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 4 | |||
| {{icon|Munge Dweevil|y}} | |||
| 3 | |||
| None | |||
| Plant spots | |||
|- | |||
| - | |||
| {{icon|Omniscient Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Regal Diamond|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 6 | |||
| {{icon|Olimarnite Shell|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 7 | |||
| {{icon|Fortified Delicacy|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=大足の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=大足の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|JapM=Big hole? | |||
|SpaA=Abismo Cavernoso | |SpaA=Abismo Cavernoso | ||
|SpaAM=Cavernous Abyss | |SpaAM=Cavernous Abyss | ||
|FraA=Fonds insondables | |||
|FraAM=Unfathomable depths | |||
|FraE=Fonds Insondables | |||
|FraEM=Unfathomable Depths | |||
|Ger=Kluft der Kavernen | |||
|GerM=Gap of Caverns | |||
|Ita=Abissi intricati | |||
|ItaM=Intricate abysses | |||
}} | }} | ||
{{CM}} | {{CM}} |
Latest revision as of 17:16, June 8, 2024
Cavernous Abyss | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 25 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 25 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Cavernous Abyss is the fifteenth level in Pikmin 2's Challenge Mode. Despite only having a single sublevel, the boss battle against the Raging Long Legs may prove tiring.
Sublevel 1[edit]
- Theme: Concrete
- Music: Tile
- Time: 200 (400 seconds)
- Starting Pikmin:
- Red Pikmin × 25 (leaf)
- White Pikmin × 25 (leaf)
- Treasures:
- Fortified Delicacy × 1 (fully buried)
- Olimarnite Shell × 1 (fully buried)
- Omniscient Sphere × 3 (inside Munge Dweevils)
- Regal Diamond × 1 (fully buried)
- The Key × 1 (inside Raging Long Legs)
- Enemies:
- Munge Dweevil × 3
- Raging Long Legs × 1
- Obstacles:
- Fire geyser × 4
- Vegetation:
- None
- Others:
- None
- See also: Raging Long Legs strategy.
At first just destroy the Munge Dweevils and the five fire geysers. On the other side of the sublevel, you will meet a Raging Long Legs. To get the pink flower, it is important to be patient in defeating the boss: it is recommended that you use only five to ten Pikmin. Make good use of the sprays as you attack. Throw your Pikmin onto the body straight after whistling them away each time before they are thrown off because they will be safer there than on the ground. It may take a while, but you still will have enough time to gather The Key and some of the other treasures lying around.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_bigfoot | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_Oashi_s_yuko_conc.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Large circular room with 1 exit | Corridor with 6 tubes |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Raging Long Legs | 1 | None | "Special" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Fire geyser | 2 | None | "Hard" enemy spots |
3 | Fire geyser | 2 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
4 | Munge Dweevil | 3 | None | Plant spots |
- | Omniscient Sphere | Carried inside entry with ID 4 | ||
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Regal Diamond | 1 | None | Treasure spots |
6 | Olimarnite Shell | 1 | None | Treasure spots |
7 | Fortified Delicacy | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 大足の穴? | Big hole? |
French (NoA) | Fonds insondables | Unfathomable depths |
French (NoE) | Fonds Insondables | Unfathomable Depths |
German | Kluft der Kavernen | Gap of Caverns |
Italian | Abissi intricati | Intricate abysses |
Spanish (NoA) | Abismo Cavernoso | Cavernous Abyss |