Pikmin 2

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[[Image:DweevilNestImag.JPG|right|thumb|200px|A few of the treasures and Dweevils]]The fourteenth level in Challenge mode in [[Pikmin 2]].
{{infobox challenge
|image=P2 Dweevil Nest.jpg
|size=250px
|sublevels=1
|red=25
|yellow=25
|blue=25
|white=25
|gridcol=4
|gridrow=3
}}
{{guide}}
The '''Dweevil Nest''' is the fourteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This one-sublevel dungeon is based off of the four species of elemental [[Dweevil]]s. The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|the final floor of the Snagret Hole]] with the exception of plants and gates.


==Sublevels==
==Sublevel 1==
1
* '''Theme''': Concrete
==Pikmin==
* '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]''
25 [[Red Pikmin|Red]]
* '''Time''': 180 (360 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Yellow Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
** {{icon|White Pikmin|v=P2|y}} × 25 (flower)
* '''Treasures''':
** {{icon|Air Brake|y}} × 1
** {{icon|Aquatic Mine|y}} × 1
** {{icon|Colossal Fossil|y}} × 1 (partially buried)
** {{icon|Combustion Berry|y}} × 1
** {{icon|Enamel Buster|y}} × 1
** {{icon|Icon of Progress|y}} × 1
** {{icon|Leviathan Feather|y}} × 1
** {{icon|Mirth Sphere|y}} × 3 (inside Hydro Dweevils)
** {{icon|Omniscient Sphere|y}} × 3 (inside Fiery Dweevils)
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
** {{icon|Science Project|y}} × 3 (inside Munge Dweevils)
** {{icon|The Key|y}} × 1
** {{icon|Unknown Merit|y}} × 2 (inside Anode Dweevils)
** {{icon|Wiggle Noggin|y}} × 1
* '''Enemies''':
** {{icon|Anode Dweevil|y}} × 2
** {{icon|Fiery Dweevil|y}} × 3
** {{icon|Hydro Dweevil|y}} × 3
** {{icon|Munge Dweevil|y}} × 3
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


25 [[Yellow Pikmin|Yellow]]
All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower.


25 [[Blue Pikmin|Blue]]
If you wish to collect all the treasures, take your Pikmin and stand underneath a Dweevil's body, throwing until it dies- if it manages to attack, simply whistle any affected Pikmin. This should not be attempted on the Anode Dweevil, however, as it will instantly kill any non-yellows in your squad.


25 [[White Pikmin|White]]
{{cavegen|dn1}}
{{sublevel technical
|cave        = ch_MAT_t_hunter_otakara
|enemymax    = 11
|itemmax    = 10
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_MAT_manp_2_conc.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh7x7p_9_conc|'''Circular room with 9 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Fiery Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hydro Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Munge Dweevil|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Fiery Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Hydro Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Munge Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Science Project|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Anode Dweevil|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Unknown Merit|y}}
| colspan="3" | Carried inside entry with ID 7
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Colossal Fossil|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Air Brake|y}}
| 1
| None
| Treasure spots
|-
| 11
| {{icon|Aquatic Mine|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Wiggle Noggin|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Enamel Buster|y}}
| 1
| None
| Treasure spots
|-
| 14
| {{icon|Icon of Progress|y}}
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Combustion Berry|y}}
| 1
| None
| Treasure spots
|-
| 16
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 17
| {{icon|Leviathan Feather|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


Total: 100
==Names in other languages==
==sprays==
{{Foreignname
[[Ultra-spicy spray|spicy]]:  0
|Jap=ショイグモの巣<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Dweevil's Nest
|SpaA=Nido de Arañas
|SpaAM={{tt|Dweevil Nest|Dweevils are called Arañas (&quot;Spiders&quot;) in the Spanish version.}}
|FraA=Nid arachnéen
|FraAM=Arachnide nest
|FraE=Nid Arachnéen
|FraEM=Arachnide Nest
|Ger=Bau der Araks
|GerM=Dweevil Nest
|GerAM={{tt|Dweevil Nest|Dweevils are called "Araks" in the German version.}}
|Ita=Tela di ragno
|ItaM=Spider's web
}}


[[Ultra-bitter spray|bitter]]: 0
{{CM}}
----
 
The layout is a copy of [[Snagret Hole#Sublevel 7 (Final Floor)|this one]] with the exception of plants and gates. All types of [[Dweevil]]s are present here (excluding the [[Titan Dweevil]]) and it's one of the few [[cave]]s that has a total amount of 100 Pikmin. As shown above, each Dweevil type has it's own 25 Pikmin to battle against, which will make things hard when water and fire are flying around everywhere. No sprays can help you, and the Dweevils will each want to take a treasure to carry, and there is ''lots'' of treasure. If you don't want to battle, take the [[The Key|key]] (unless it just walked past you) and use the geyser. Another pink flower real fast.
 
[[Category: Challenge Mode Levels]]

Latest revision as of 14:55, July 26, 2024

Dweevil Nest
P2 Dweevil Nest.jpg
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 25 Ultra-spicy sprays 0
Yellow Pikmin 25
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 25
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Dweevil Nest is the fourteenth level in Pikmin 2's Challenge Mode. This one-sublevel dungeon is based off of the four species of elemental Dweevils. The layout is a copy of the final floor of the Snagret Hole with the exception of plants and gates.

Sublevel 1[edit]

All common types of Dweevil are present here, and it's one of the few Challenge Mode levels that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or Purple Pikmin can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the key and use the geyser, which should provide an easy pink flower.

If you wish to collect all the treasures, take your Pikmin and stand underneath a Dweevil's body, throwing until it dies- if it manages to attack, simply whistle any affected Pikmin. This should not be attempted on the Anode Dweevil, however, as it will instantly kill any non-yellows in your squad.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_t_hunter_otakara
"Main" object maximum (?) 11
"Treasure" object maximum (?) 10
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_manp_2_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7p_9_conc
Circular room with 9 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Dweevil Fiery Dweevil 1 None Cave unit seams
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 1
2 Hydro Dweevil Hydro Dweevil 1 None Cave unit seams
- Mirth Sphere Mirth Sphere Carried inside entry with ID 2
3 Munge Dweevil Munge Dweevil 1 None Cave unit seams
- Science Project Science Project Carried inside entry with ID 3
4 Fiery Dweevil Fiery Dweevil 2 None "Hard" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 4
5 Hydro Dweevil Hydro Dweevil 2 None "Hard" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 5
6 Munge Dweevil Munge Dweevil 2 None "Hard" enemy spots
- Science Project Science Project Carried inside entry with ID 6
7 Anode Dweevil Anode Dweevil 2 None "Hard" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 7
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8 The Key The Key 1 None Treasure spots
9 Colossal Fossil Colossal Fossil 1 None Treasure spots
10 Air Brake Air Brake 1 None Treasure spots
11 Aquatic Mine Aquatic Mine 1 None Treasure spots
12 Wiggle Noggin Wiggle Noggin 1 None Treasure spots
13 Enamel Buster Enamel Buster 1 None Treasure spots
14 Icon of Progress Icon of Progress 1 None Treasure spots
15 Combustion Berry Combustion Berry 1 None Treasure spots
16 Paradoxical Enigma Paradoxical Enigma 1 None Treasure spots
17 Leviathan Feather Leviathan Feather 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ショイグモの巣? Dweevil's Nest
Flag of Québec French (NoA) Nid arachnéen Arachnide nest
Flag of France French (NoE) Nid Arachnéen Arachnide Nest
Flag of Germany German Bau der Araks Dweevil Nest
Flag of Italy Italian Tela di ragno Spider's web
Flag of Mexico Spanish (NoA) Nido de Arañas Dweevil Nest