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The '''Cave of Snarls''' is the nineteenth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] | {{guide}} | ||
The '''Cave of Snarls''' is the nineteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. This level features both species of airborne [[Blowhogs]]. Since the [[Male Sheargrub]]s are the only harmful enemies, a pink flower is almost certain. | |||
== Sublevel 1 == | ==Sublevel 1== | ||
* '''Theme''': Soil | |||
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]'' | |||
* '''Time''': 150 (300 seconds) | |||
* '''Starting Pikmin''': | |||
** {{icon|Red Pikmin|v=P2|y}} × 20 (flower) | |||
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower) | |||
** {{icon|Purple Pikmin|v=P2|y}} × 5 (flower) | |||
* '''Treasures''': | |||
** {{icon|Armored Nut|y}} × 1 | |||
** {{icon|Conifer Spire|y}} × 1 | |||
** {{icon|Corpulent Nut|y}} × 1 | |||
** {{icon|Petrified Heart|y}} × 1 (inside Puffy Blowhog) | |||
** {{icon|Science Project|y}} × 6 (inside Sheargrubs) | |||
** {{icon|The Key|y}} × 1 (inside Withering Blowhog) | |||
* '''Enemies''': | |||
** {{icon|Female Sheargrub|y}} × 3 | |||
** {{icon|Male Sheargrub|y}} × 3 | |||
** {{icon|Puffy Blowhog|y}} × 1 | |||
** {{icon|Withering Blowhog|y}} × 1 | |||
* '''Obstacles''': | |||
** {{icon|Fire geyser|y}} × 4 | |||
* '''Vegetation''': | |||
** {{icon|Dandelion|y}} × 2 | |||
** {{icon|Fiddlehead|y}} × 4 | |||
** {{icon|Figwort|y}} (large brown) × 4 | |||
** {{icon|Figwort|y}} (small brown) × 6 | |||
* '''Others''': | |||
** None | |||
The [[Withering Blowhog]] has [[The Key]]. Most [[Sheargrub]]s are female, so only the males that are on the path to the [[Research Pod|pod]] need to be killed. | |||
=== | {{cavegen|csn1}} | ||
{{sublevel technical | |||
|cave = ch_NARI_08tobasare | |||
|enemymax = 12 | |||
|itemmax = 3 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 2 | |||
|ctrratio = 0 | |||
|geyser = No | |||
|unitfile = 2_units_ike2_ike3_snow.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_snow|Three-way crossing | |||
|way4_snow|Four-way crossing | |||
|wayl_snow|Turning corridor | |||
|way2_snow|Corridor | |||
|way2x2_snow|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_ike3_2_tsuchi|'''Room with ramp to thin ledge''' | |||
|room_ike2_4_tsuchi|'''Swampy room''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Withering Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Puffy Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Special" enemy spots | |||
|- | |||
| - | |||
| {{icon|Petrified Heart|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 4 | |||
| {{icon|Fire geyser|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 5 | |||
| {{icon|Fire geyser|y}} | |||
| 2 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| 6 | |||
| {{icon|Female Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Science Project|y}} | |||
| colspan="3" | Carried inside entry with ID 6 | |||
|- | |||
| 7 | |||
| {{icon|Female Sheargrub|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Science Project|y}} | |||
| colspan="3" | Carried inside entry with ID 7 | |||
|- | |||
| 8 | |||
| {{icon|Male Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Science Project|y}} | |||
| colspan="3" | Carried inside entry with ID 8 | |||
|- | |||
| 9 | |||
| {{icon|Male Sheargrub|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Science Project|y}} | |||
| colspan="3" | Carried inside entry with ID 9 | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 10 | |||
| {{icon|Dandelion|y}} | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 11 | |||
| {{icon|Fiddlehead|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 12 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 6 | |||
| None | |||
| Plant spots | |||
|- | |||
| 13 | |||
| {{icon|Figwort|y}} (large brown) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 14 | |||
| {{icon|Corpulent Nut|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 15 | |||
| {{icon|Armored Nut|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 16 | |||
| {{icon|Conifer Spire|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
== Sublevel 2 == | ==Sublevel 2== | ||
* '''Theme''': Metal | |||
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]'' | |||
* '''Time''': +100 (+200 seconds) | |||
* '''Treasures''': | |||
** {{icon|Indomitable CPU|y}} × 1 | |||
** {{icon|Leviathan Feather|y}} × 6 (inside Sheargrubs) | |||
** {{icon|Network Mainbrain|y}} × 1 | |||
** {{icon|Tear Stone|y}} × 1 (inside Puffy Blowhog) | |||
** {{icon|The Key|y}} × 1 (inside Withering Blowhog) | |||
** {{icon|Vacuum Processor|y}} × 1 | |||
* '''Enemies''': | |||
** {{icon|Female Sheargrub|y}} × 3 | |||
** {{icon|Male Sheargrub|y}} × 3 | |||
** {{icon|Puffy Blowhog|y}} × 1 | |||
** {{icon|Withering Blowhog|y}} × 1 | |||
* '''Obstacles''': | |||
** {{icon|Fire geyser|y}} × 4 | |||
* '''Vegetation''': | |||
** {{icon|Glowstem|y}} (green) × 28<ref group="Sublevel 2 note" name="s2n1">The sublevel's data makes it so 99 Glowstems should spawn in total, but no sublevel layout can ever accommodate that many. All layouts end up generating exactly 28.</ref> | |||
* '''Others''': | |||
** None | |||
=== | The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the [[Network Mainbrain]]. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so [[ultra-bitter spray|bitter sprays]] should be quite effective. | ||
{{cavegen|csn2}} | |||
{{sublevel technical | |||
|cave = ch_NARI_08tobasare | |||
|enemymax = 12 | |||
|itemmax = 3 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 2 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 2_units_ari1_nor2_metal.txt | |||
|lightfile = metal_light_cha.ini | |||
|bg = ice | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_metal|Dead end with item | |||
|way3_metal|Three-way crossing | |||
|way4_metal|Four-way crossing | |||
|wayl_metal|Turning corridor | |||
|way2_metal|Corridor | |||
|way2x2_metal|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_ari1_3_metal|'''Circular room with 3 exits''' | |||
|room_north2x2_1_metal|'''T-shaped room''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Withering Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Puffy Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Tear Stone|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Female Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Leviathan Feather|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Female Sheargrub|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Leviathan Feather|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Male Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Leviathan Feather|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 6 | |||
| {{icon|Male Sheargrub|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Leviathan Feather|y}} | |||
| colspan="3" | Carried inside entry with ID 6 | |||
|- | |||
| 7 | |||
| {{icon|Fire geyser|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 8 | |||
| {{icon|Fire geyser|y}} | |||
| 2 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 9 | |||
| {{icon|Glowstem|y}} (green) | |||
| 99<ref group="Sublevel 2 note" name="s2n1" /> | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 10 | |||
| {{icon|Vacuum Processor|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 11 | |||
| {{icon|Indomitable CPU|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Network Mainbrain|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
<references group="Sublevel 2 note"/> | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=鼻息の洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|JapM=Nose cavern? | |||
|SpaA=Cueva de los Gruñidos | |||
|SpaAM=Cave of Snarls | |||
|FraA=Grotte rugissante | |||
|FraAM=Roaring cave | |||
|FraE=Grotte Rugissante | |||
|FraEM=Roaring Cave | |||
|Ger=Wirres Durcheinander | |||
|GerM=Confused Chaos | |||
|Ita=Covo d'ira | |||
|ItaM=Den of rage | |||
}} | |||
{{CM}} | |||
Latest revision as of 18:20, April 16, 2024
Cave of Snarls | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 2 |
Red Pikmin | 20 | Ultra-spicy sprays | 0 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 25 | ||
White Pikmin | 0 | ||
Purple Pikmin | 5 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Cave of Snarls is the nineteenth level in Pikmin 2's Challenge Mode. This level features both species of airborne Blowhogs. Since the Male Sheargrubs are the only harmful enemies, a pink flower is almost certain.
Sublevel 1[edit]
- Theme: Soil
- Music: Soil 2
- Time: 150 (300 seconds)
- Starting Pikmin:
- Red Pikmin × 20 (flower)
- Blue Pikmin × 25 (flower)
- Purple Pikmin × 5 (flower)
- Treasures:
- Armored Nut × 1
- Conifer Spire × 1
- Corpulent Nut × 1
- Petrified Heart × 1 (inside Puffy Blowhog)
- Science Project × 6 (inside Sheargrubs)
- The Key × 1 (inside Withering Blowhog)
- Enemies:
- Female Sheargrub × 3
- Male Sheargrub × 3
- Puffy Blowhog × 1
- Withering Blowhog × 1
- Obstacles:
- Fire geyser × 4
- Vegetation:
- Dandelion × 2
- Fiddlehead × 4
- Figwort (large brown) × 4
- Figwort (small brown) × 6
- Others:
- None
The Withering Blowhog has The Key. Most Sheargrubs are female, so only the males that are on the path to the pod need to be killed.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_08tobasare | ||||
"Main" object maximum (?) | 12 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_ike2_ike3_snow.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with ramp to thin ledge | Swampy room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Withering Blowhog | 1 | None | "Special" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Puffy Blowhog | 1 | None | "Special" enemy spots |
- | Petrified Heart | Carried inside entry with ID 2 | ||
3 | Fire geyser | 1 | None | "Easy" enemy spots |
4 | Fire geyser | 1 | None | "Easy" enemy spots |
5 | Fire geyser | 2 | None | Cave unit seams |
6 | Female Sheargrub | 2 | None | "Easy" enemy spots |
- | Science Project | Carried inside entry with ID 6 | ||
7 | Female Sheargrub | 1 | None | "Easy" enemy spots |
- | Science Project | Carried inside entry with ID 7 | ||
8 | Male Sheargrub | 2 | None | "Easy" enemy spots |
- | Science Project | Carried inside entry with ID 8 | ||
9 | Male Sheargrub | 1 | None | "Easy" enemy spots |
- | Science Project | Carried inside entry with ID 9 | ||
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
10 | Dandelion | 2 | None | Plant spots |
11 | Fiddlehead | 4 | None | Plant spots |
12 | Figwort (small brown) | 6 | None | Plant spots |
13 | Figwort (large brown) | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
14 | Corpulent Nut | 1 | None | Treasure spots |
15 | Armored Nut | 1 | None | Treasure spots |
16 | Conifer Spire | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Metal
- Music: Metal 2
- Time: +100 (+200 seconds)
- Treasures:
- Indomitable CPU × 1
- Leviathan Feather × 6 (inside Sheargrubs)
- Network Mainbrain × 1
- Tear Stone × 1 (inside Puffy Blowhog)
- The Key × 1 (inside Withering Blowhog)
- Vacuum Processor × 1
- Enemies:
- Female Sheargrub × 3
- Male Sheargrub × 3
- Puffy Blowhog × 1
- Withering Blowhog × 1
- Obstacles:
- Fire geyser × 4
- Vegetation:
- Glowstem (green) × 28[Sublevel 2 note 1]
- Others:
- None
The Withering Blowhog has The Key again. There are some mechanic parts sitting around, such as the Network Mainbrain. The Key can either be taken directly at a risk or after defeating the Blowhogs. They should spawn close together, so bitter sprays should be quite effective.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_08tobasare | ||||
"Main" object maximum (?) | 12 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_ari1_nor2_metal.txt | ||||
Lighting file (?) | metal_light_cha.ini | ||||
Background (?) | ice ( icy cavern)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 3 exits | T-shaped room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Withering Blowhog | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Puffy Blowhog | 1 | None | "Hard" enemy spots |
- | Tear Stone | Carried inside entry with ID 2 | ||
3 | Female Sheargrub | 2 | None | "Easy" enemy spots |
- | Leviathan Feather | Carried inside entry with ID 3 | ||
4 | Female Sheargrub | 1 | None | "Hard" enemy spots |
- | Leviathan Feather | Carried inside entry with ID 4 | ||
5 | Male Sheargrub | 2 | None | "Easy" enemy spots |
- | Leviathan Feather | Carried inside entry with ID 5 | ||
6 | Male Sheargrub | 1 | None | "Hard" enemy spots |
- | Leviathan Feather | Carried inside entry with ID 6 | ||
7 | Fire geyser | 2 | None | "Hard" enemy spots |
8 | Fire geyser | 2 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
9 | Glowstem (green) | 99[Sublevel 2 note 1] | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
10 | Vacuum Processor | 1 | None | Treasure spots |
11 | Indomitable CPU | 1 | None | Treasure spots |
12 | Network Mainbrain | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 鼻息の洞窟? | Nose cavern? |
French (NoA) | Grotte rugissante | Roaring cave |
French (NoE) | Grotte Rugissante | Roaring Cave |
German | Wirres Durcheinander | Confused Chaos |
Italian | Covo d'ira | Den of rage |
Spanish (NoA) | Cueva de los Gruñidos | Cave of Snarls |