Pikmin 2

Secret Testing Range: Difference between revisions

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* '''Time''': 100 (200 seconds)
* '''Time''': 100 (200 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Red Pikmin|y}} × 10 (flower)
** {{icon|Red Pikmin|v=P2|y}} × 10 (flower)
** {{icon|Yellow Pikmin|y}} × 10 (flower)
** {{icon|Yellow Pikmin|v=P2|y}} × 10 (flower)
** {{icon|Blue Pikmin|y}} × 10 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 10 (flower)
** {{icon|Purple Pikmin|y}} × 10 (flower)
** {{icon|Purple Pikmin|v=P2|y}} × 10 (flower)
** {{icon|White Pikmin|y}} × 10 (flower)
** {{icon|White Pikmin|v=P2|y}} × 10 (flower)
* '''Treasures''':
* '''Treasures''':
** {{icon|Cosmic Archive|y}} × 1
** {{icon|Cosmic Archive|y}} × 1
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This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]], make the [[Purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Captain Olimar|Olimar]] or [[Louie]], be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circles are yellow or red.
This level is a little hard, but the secret to the easy killing of a [[Gatling Groink]] is to bring all of your [[Pikmin family|Pikmin]], make the [[Purple Pikmin]] be up front and hit its backside. Or you can leave the Pikmin with [[Captain Olimar|Olimar]] or [[Louie]], be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circles are yellow or red.


{{cavegen|str1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_houdai
|cave        = ch_MUKI_houdai
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** {{icon|Electrical wire|y}} × 2
** {{icon|Electrical wire|y}} × 2
** {{icon|Fire geyser|y}} × 2
** {{icon|Fire geyser|y}} × 2
** {{icon|Gas pipe|y}} × 2
** {{icon|Poison emitter|v=P2|y}} × 2
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) × 3
** {{icon|Glowstem|y}} (green) × 3
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This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.
This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.


One useful technique (as depicted in the linked video below) is to stand close to the Man-at-Legs, just outside the circular ridge that the creature starts on.  Position your Pikmin behind the ridge, in the water.  If done correctly, the Man-at-Legs laser will target you, but its shots will hit the top of the ridge and do zero damage to your captain and your Pikmin.
The music on this sublevel, a remix of ''[[Music in Pikmin 2#Metal 2|Metal 2]]'', is unique and does not play anywhere else.
{{cavegen|str2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_houdai
|cave        = ch_MUKI_houdai
Line 236: Line 242:
|-
|-
| 5
| 5
| {{icon|Gas pipe|y}}
| {{icon|Poison emitter|v=P2|y}}
| 2
| 2
| None
| None

Latest revision as of 00:22, May 18, 2024

Secret Testing Range
Secret Testing Range.jpg
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 10 Ultra-spicy sprays 1
Yellow Pikmin 10
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 10
White Pikmin 10
Purple Pikmin 10
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Secret Testing Range is the twenty-fifth level in Pikmin 2's Challenge Mode. There are two sublevels, each involving creatures that have weapons as appendages, including a boss encounter with the Man-at-Legs.

Sublevel 1[edit]

This level is a little hard, but the secret to the easy killing of a Gatling Groink is to bring all of your Pikmin, make the Purple Pikmin be up front and hit its backside. Or you can leave the Pikmin with Olimar or Louie, be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circles are yellow or red.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_houdai
"Main" object maximum (?) 3
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_houdai_metal.txt
Lighting file (?) houdai_light.ini
Background (?) build (P2 VRBOX build.png steel)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_houdai_1_metal
Man-at-Legs dry arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Gatling Groink Gatling Groink (free) 1 None "Special" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Gatling Groink Gatling Groink (free) 1 None "Special" enemy spots
- Stone of Glory Stone of Glory Carried inside entry with ID 2
3 Iridescent Glint Beetle Iridescent Glint Beetle 1 None "Hard" enemy spots
- Lustrous Element Lustrous Element Carried inside entry with ID 3
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4 Glowstem Glowstem (red) 5 None Plant spots
5 Glowstem Glowstem (green) 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6 Dream Architect Dream Architect 1 None Treasure spots
7 Prototype Detector Prototype Detector 1 None Treasure spots
8 Cosmic Archive Cosmic Archive 1 None Treasure spots
9 Glee Spinner Glee Spinner 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

The second sublevel of the Secret Testing Range.
The second floor of the level.
See also: Man-at-Legs strategy.

This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.

One useful technique (as depicted in the linked video below) is to stand close to the Man-at-Legs, just outside the circular ridge that the creature starts on. Position your Pikmin behind the ridge, in the water. If done correctly, the Man-at-Legs laser will target you, but its shots will hit the top of the ridge and do zero damage to your captain and your Pikmin.

The music on this sublevel, a remix of Metal 2, is unique and does not play anywhere else.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_houdai
"Main" object maximum (?) 7
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_houdai2_metal.txt
Lighting file (?) houdai_light.ini
Background (?) ice (P2 VRBOX ice.png icy cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_houdai2_1_metal
Man-at-Legs watery arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Man-at-Legs Man-at-Legs 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
4 Fire geyser Fire geyser 2 None Cave unit seams
5 Poison emitter Poison emitter 2 None Cave unit seams
6 Electrical wire Electrical wire 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
2 Glowstem Glowstem (red) 3 None Plant spots
3 Glowstem Glowstem (green) 3 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
7 Remembered Old Buddy Remembered Old Buddy 1 None Treasure spots
8 Fond Gyro Block Fond Gyro Block 1 None Treasure spots
9 Lost Gyro Block Lost Gyro Block 1 None Treasure spots
10 Favorite Gyro Block Favorite Gyro Block 1 None Treasure spots
11 Memorable Gyro Block Memorable Gyro Block 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
12 Egg Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Walkthrough video[edit]

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese 秘密兵器実験場? Secret Weapon Testing Zone
Flag of Québec French (NoA) Camp d'entraînement Training camp
Flag of France French (NoE) Camp d'Entraînement Training Camp
Flag of Germany German Geheimes Testgelände Secret Testing Range
Flag of Italy Italian Area collaudi segreti Secret testing area
Flag of Mexico Spanish (NoA) Zona de Pruebas Secretas Secret Testing Zone This name implies the tests are secret, not the zone.