Pikmin 2

Green Hole: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image=Green Hole.png
|image=Green Hole.png
|size=250px
|red=10
|redm=l
|yellow=10
|yellowm=l
|blue=10
|bluem=l
|spicy=1
|spicy=1
|bitter=1
|bitter=1
|sublevels=2
|sublevels=2
|bulbmin = 20 (if aldut Bulbmin is defeated)|time = sublevel 1 - 85
|bulbmin=20
 
|gridcol=5
sublevel 2 - 100
|gridrow=1
|reds = 10
}}
|yellows = 10
The '''Green Hole''' is the fifth level that is already unlocked in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] of ''[[Pikmin 2]]''. The level difficulty is average, and it is possible to collect 20 small [[Bulbmin]] in the level. The challenge holds many species of Bulborb on the second sublevel.
|blues = 10}}
The '''Green Hole''' is the fifth level that is already unlocked in [[Challenge Mode (Pikmin 2)|Challenge Mode]] for [[Pikmin 2]]. The level difficulty is average, and it is possible to collect 20 small [[Bulbmin]] in the level.


==Sublevel 1==
==Sublevel 1==
*'''Time''': 85 seconds
*'''Theme''': Concrete
*'''Music''': Dweevil's Dugout
*'''Time''': 85 (170 seconds)
*'''Enemies''':
*'''Enemies''':
**[[Bulbmin]] x2
**2 [[Bulbmin]]
*'''Treasure'''
*'''Hazards''':
**None
*'''Treasures''':
**2 [[Tear Stone]]s (inside the 2 Bulbmin)
**[[The Key]]
**[[Crystal King]]
**[[Crystal King]]
**[[The Key]]
**[[Spouse Alert]]
**[[Spouse Alert]]
**[[Tear Stone]] x2
*'''Plants''':
**None
*'''Others''':
**8 [[egg]]s
 
{{sublevel technical
|cave        = ch_ABEM_LeafChappy
|enemymax    = 10
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = No
|unitfile    = 1_MAT_manp_2_conc.txt
|lightfile  = normal_light_cha.ini
|bg          = "f010" (none)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh7x7p_9_conc|'''Circular room with 9 exits'''
}}
}}


==Sublevel 2==
==Sublevel 2==
*'''Time''': 100 seconds
*'''Theme''': Tiles
*'''Music''': Shower Room
*'''Time''': +100 (+200 seconds)
*'''Enemies''':
*'''Enemies''':
**[[Dwarf Orange Bulborb]]
**1 [[Fiery Bulblax]]
**[[Dwarf Red Bulborb]]
**1 [[Dwarf Red Bulborb]]
**[[Fiery Bulblax]]
**1 [[Dwarf Orange Bulborb]] (in a dead end)
**[[Snow Bulborb]]
**1 [[Snow Bulborb]] (in a dead end)
*'''Hazards''':
**None
*'''Treasures''':
*'''Treasures''':
**[[The Key]] (inside the Fiery Bulblax)
**[[Omniscient Sphere]] (inside the Dwarf Red Bulborb)
**[[Mirth Sphere]] (inside the Dwarf Orange Bulborb)
**[[Love Sphere]] (inside the Snow Bulborb)
**[[Insect Condo]]
**[[Disguised Delicacy]]
**[[Disguised Delicacy]]
**[[Insect Condo]]
*'''Plants''':
**[[The Key]]
**None
**[[Love Sphere]]
*'''Others''':
**[[Mirth Sphere]]
**1 [[egg]] (in a dead end)
**[[Omniscient Sphere]]
 
{{sublevel technical
|cave        = ch_ABEM_LeafChappy
|enemymax    = 2
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_MAT_vs_drypool_tile.txt
|lightfile  = normal_light_lv0.ini
|bg          = "f010" (none)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2x2_pipe|Long corridor
}}
{{sublevel units
|room_vs_drypool5x5_5_tile|'''Room with waterless pool'''
}}
}}
 
==Trivia==
*On the second sublevel, the enemies (except for the Fiery Bulblax) carry a treasure whose color matches their prototypical color. i.e.: the Dwarf Red Bulborb carries a red marble, the Orange Bulborb ([[Early Bulborbs#Blue Bulborb|Blue Bulborb]]) carries a blue marble, and the Snow Bulborb ([[Early Bulborbs#Yellow Bulborb|Yellow Bulborb]]) carries a yellow marble.
 
==Names in other languages==
{{Foreignname
|Jap=グリーンホール
|JapM=Green Hole<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Gruta Verde
|SpaAM=Green Grotto
}}


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

Revision as of 14:55, July 16, 2014

Green Hole
A group of Pikmin carrying a Bulbmin corpse in Green Hole.
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 10 Ultra-spicy sprays 1
Yellow Pikmin 10
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 10
White Pikmin 0
Purple Pikmin 0
Bulbmin 20

The Green Hole is the fifth level that is already unlocked in the Challenge Mode of Pikmin 2. The level difficulty is average, and it is possible to collect 20 small Bulbmin in the level. The challenge holds many species of Bulborb on the second sublevel.

Sublevel 1

Technical sublevel information
Internal cave name ch_ABEM_LeafChappy
"Main" object maximum (?) 10
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_MAT_manp_2_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) "f010" (none) (File:P2 VRBOX "f010" (none).png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7p_9_conc
Circular room with 9 exits

Sublevel 2

Technical sublevel information
Internal cave name ch_ABEM_LeafChappy
"Main" object maximum (?) 2
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_vs_drypool_tile.txt
Lighting file (?) normal_light_lv0.ini
Background (?) "f010" (none) (File:P2 VRBOX "f010" (none).png)
Cave units (?)
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
way2x2_pipe
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_vs_drypool5x5_5_tile
Room with waterless pool

Trivia

  • On the second sublevel, the enemies (except for the Fiery Bulblax) carry a treasure whose color matches their prototypical color. i.e.: the Dwarf Red Bulborb carries a red marble, the Orange Bulborb (Blue Bulborb) carries a blue marble, and the Snow Bulborb (Yellow Bulborb) carries a yellow marble.

Names in other languages

Language Name Meaning
Flag of Japan Japanese グリーンホール? Green Hole
Flag of Mexico Spanish (NoA) Gruta Verde Green Grotto