Creator's Garden: Difference between revisions
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(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.) |
GreenPikmin (talk | contribs) m (→Sublevel 1) |
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==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Garden | * '''Theme''': Garden | ||
* '''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]'' | ||
* '''Time''': 180 (360 seconds) | * '''Time''': 180 (360 seconds) | ||
* '''Starting Pikmin''': | * '''Starting Pikmin''': | ||
** {{icon|Blue Pikmin|y}} × 50 (flower) | ** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Aquatic Mine|y}} × 1 (inside Yellow Wollywog) | ** {{icon|Aquatic Mine|y}} × 1 (inside Yellow Wollywog) | ||
Line 29: | Line 29: | ||
** {{icon|Hermit Crawmad|y}} × 2 | ** {{icon|Hermit Crawmad|y}} × 2 | ||
** {{icon|Water Dumple|y}} × 3 | ** {{icon|Water Dumple|y}} × 3 | ||
** {{icon|Yellow | ** {{icon|Yellow Wollyhop|y}} × 1 | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** None | ** None | ||
Line 38: | Line 38: | ||
** [[Gate]] with 4000 [[Health|HP]] × 2 | ** [[Gate]] with 4000 [[Health|HP]] × 2 | ||
{{cavegen|cg1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_01kusachi | |cave = ch_NARI_01kusachi | ||
Line 191: | Line 192: | ||
| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | ||
==Gallery== | ==Gallery== | ||
Line 208: | Line 209: | ||
|FraE=Jardin originel | |FraE=Jardin originel | ||
|FraEM=Original garden | |FraEM=Original garden | ||
|Ger=Garten des Schöpfers | |||
|GerM=Creator's Garden | |||
|Ita=Giardino idilliaco | |||
|ItaM=Idyllic garden | |||
}} | }} | ||
{{CM}} | {{CM}} |
Revision as of 10:59, September 29, 2024
Creator's Garden | |||
---|---|---|---|
![]() | |||
Sublevels | 1 | Ultra-bitter sprays | 2 |
Red Pikmin | 0 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Blue Pikmin | 50 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Creator's Garden is the fourth level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Olimar and Louie have 50 Blue Pikmin at their disposal. It consists of a single sublevel filled with water and many aquatic enemies. It also houses several gates that need to be broken down.
Sublevel 1
- Theme: Garden
- Music: Grass
- Time: 180 (360 seconds)
- Starting Pikmin:
Blue Pikmin × 50 (flower)
- Treasures:
Aquatic Mine × 1 (inside Yellow Wollywog)
Decorative Goo × 1
Mirrored Element × 2 (inside Hermit Crawmads)
Strife Monolith × 1
The Key × 1 (inside Fiery Blowhog)
Unknown Merit × 3 (inside Water Dumples)
- Enemies:
Fiery Blowhog × 1
Hermit Crawmad × 2
Water Dumple × 3
Yellow Wollyhop × 1
- Obstacles:
- None
- Vegetation:
Clover × 10
Fiddlehead × 5
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_01kusachi | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 2 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_ike_kusachi.txt | ||||
Lighting file (?) | kusachi_light_cha.ini | ||||
Background (?) | hiroba (![]() | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with pond |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 1 | ||
2 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 2 | ||
3 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 3 | ||
4 | ![]() |
1 | None | "Hard" enemy spots |
- | ![]() |
Carried inside entry with ID 4 | ||
5 | ![]() |
1 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 5 | ||
6 | ![]() |
1 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 6 | ||
7 | ![]() |
1 | None | "Easy" enemy spots |
- | ![]() |
Carried inside entry with ID 7 | ||
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
8 | ![]() |
5 | None | Plant spots |
9 | ![]() |
5 | None | Plant spots |
10 | ![]() |
5 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | ![]() |
1 | None | Treasure spots |
12 | ![]() |
1 | None | Treasure spots |
Then it spawns 2 "gate" objects. Chances: | ||||
ID | Object | Chance | Fall method | Spawn location |
13 | Gate (4000 HP) | 100% | None | Gate spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
あの人の庭? | His garden | |
Jardin originel | Original garden | |
Jardin originel | Original garden | |
Garten des Schöpfers | Creator's Garden | |
Giardino idilliaco | Idyllic garden | |
Jardín del Creador | Creator's Garden |