Pikmin 2

Dweevil Nest: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image=DweevilNestImag.JPG
|image=P2 Dweevil Nest.jpg
|size=250px
|size=250px
|sublevels=1
|sublevels=1
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* '''Time''': 180 (360 seconds)
* '''Time''': 180 (360 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Red Pikmin|y}} × 25 (flower)
** {{icon|Red Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Yellow Pikmin|y}} × 25 (flower)
** {{icon|Yellow Pikmin|v=P2|y}} × 25 (flower)
** {{icon|Blue Pikmin|y}} × 25 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 25 (flower)
** {{icon|White Pikmin|y}} × 25 (flower)
** {{icon|White Pikmin|v=P2|y}} × 25 (flower)
* '''Treasures''':
* '''Treasures''':
** {{icon|Air Brake|y}} × 1
** {{icon|Air Brake|y}} × 1
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** None
** None


All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower.
All common types of [[Dweevil]] are present here, and it's one of the few [[Challenge Mode (Pikmin 2)|Challenge Mode levels]] that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or [[Purple Pikmin]] can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the [[The Key|key]] and use the [[geyser]], which should provide an easy pink flower.  


If you wish to collect all the treasures, take your Pikmin and stand underneath a Dweevil's body, throwing until it dies- if it manages to attack, simply whistle any affected Pikmin. This should not be attempted on the Anode Dweevil, however, as it will instantly kill any non-yellows in your squad.
{{cavegen|dn1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MAT_t_hunter_otakara
|cave        = ch_MAT_t_hunter_otakara
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==

Latest revision as of 14:55, July 26, 2024

Dweevil Nest
P2 Dweevil Nest.jpg
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 25 Ultra-spicy sprays 0
Yellow Pikmin 25
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 25
White Pikmin 25
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Dweevil Nest is the fourteenth level in Pikmin 2's Challenge Mode. This one-sublevel dungeon is based off of the four species of elemental Dweevils. The layout is a copy of the final floor of the Snagret Hole with the exception of plants and gates.

Sublevel 1[edit]

All common types of Dweevil are present here, and it's one of the few Challenge Mode levels that has a total amount of 100 Pikmin. As shown above, each Dweevil type has its own 25 Pikmin to battle against. No sprays or Purple Pikmin can help you, and there are several treasures; each Dweevil will want to take one to carry. If you don't want to battle, take the key and use the geyser, which should provide an easy pink flower.

If you wish to collect all the treasures, take your Pikmin and stand underneath a Dweevil's body, throwing until it dies- if it manages to attack, simply whistle any affected Pikmin. This should not be attempted on the Anode Dweevil, however, as it will instantly kill any non-yellows in your squad.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_t_hunter_otakara
"Main" object maximum (?) 11
"Treasure" object maximum (?) 10
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_manp_2_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7p_9_conc
Circular room with 9 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Fiery Dweevil Fiery Dweevil 1 None Cave unit seams
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 1
2 Hydro Dweevil Hydro Dweevil 1 None Cave unit seams
- Mirth Sphere Mirth Sphere Carried inside entry with ID 2
3 Munge Dweevil Munge Dweevil 1 None Cave unit seams
- Science Project Science Project Carried inside entry with ID 3
4 Fiery Dweevil Fiery Dweevil 2 None "Hard" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 4
5 Hydro Dweevil Hydro Dweevil 2 None "Hard" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 5
6 Munge Dweevil Munge Dweevil 2 None "Hard" enemy spots
- Science Project Science Project Carried inside entry with ID 6
7 Anode Dweevil Anode Dweevil 2 None "Hard" enemy spots
- Unknown Merit Unknown Merit Carried inside entry with ID 7
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
8 The Key The Key 1 None Treasure spots
9 Colossal Fossil Colossal Fossil 1 None Treasure spots
10 Air Brake Air Brake 1 None Treasure spots
11 Aquatic Mine Aquatic Mine 1 None Treasure spots
12 Wiggle Noggin Wiggle Noggin 1 None Treasure spots
13 Enamel Buster Enamel Buster 1 None Treasure spots
14 Icon of Progress Icon of Progress 1 None Treasure spots
15 Combustion Berry Combustion Berry 1 None Treasure spots
16 Paradoxical Enigma Paradoxical Enigma 1 None Treasure spots
17 Leviathan Feather Leviathan Feather 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ショイグモの巣? Dweevil's Nest
Flag of Québec French (NoA) Nid arachnéen Arachnide nest
Flag of France French (NoE) Nid Arachnéen Arachnide Nest
Flag of Germany German Bau der Araks Dweevil Nest
Flag of Italy Italian Tela di ragno Spider's web
Flag of Mexico Spanish (NoA) Nido de Arañas Dweevil Nest