Pikmin 2

Subterranean Lair: Difference between revisions

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The '''Subterranean Lair''' is the twenty-second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There is only one [[sublevel]], but the amount of active [[Spotty Bulbear]]s and [[Dwarf Bulbear]]s makes this a very tricky cave.


The twenty-second level in Challenge mode in [[Pikmin 2]]. There are 3 [[Spotty Bulbear]]s and several [[Dwarf Bulbear]]s. The key is in one of the Spotty Bulbears. There is only one [[sublevel]], but it is tricky.
==Sublevel 1==
* '''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Time''': 90 (180 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 20 (flower)
** {{icon|Yellow Pikmin|v=P2|y}} × 20 (flower)
** {{icon|Blue Pikmin|v=P2|y}} × 20 (flower)
* '''Treasures''':
** {{icon|Crystal Clover|y}} × 1
** {{icon|Eternal Emerald Eye|y}} × 1
** {{icon|Future Orb|y}} × 1
** {{icon|Mirth Sphere|y}} × 4 (inside Dwarf Bulbears)
** {{icon|Petrified Heart|y}} × 1
** {{icon|Tear Stone|y}} × 2 (inside Spotty Bulbears)
** {{icon|The Key|y}} × 1 (inside Spotty Bulbear)
* '''Enemies''':
** {{icon|Dwarf Bulbear|y}} × 4
** {{icon|Spotty Bulbear|y}} × 3
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None
{{see also|Spotty Bulbear#Pikmin 2|t1=Spotty Bulbear strategy}}


As there are only 2 sprays, but there are 3 Spotty Bulbears, it is required to lure two together. If you can, lure together all three. This is easier when done in 2-Player. Squeezing the parents and their offspring together is recommended so that all can be pertified with one [[Ultra-bitter Spray|bitter spray]]. The rest should be defeated with the second spray, and [[Ultra-spicy Spray|spicy sprays]] are also available to make treasure collection afterwards a quicker affair, if they haven't already been used against the enemies.
As there are only 2 sprays, but there are 3 Spotty Bulbears, it is required to lure two together. If you can, lure together all three. This is easier when done in 2-player mode. Squeezing the parents and their offspring together is recommended so that all can be petrified with one [[ultra-bitter spray|bitter spray]]. The rest should be defeated with the second spray, and [[Ultra-spicy spray|spicy sprays]] are also available to make treasure collection afterwards a quicker affair, if they haven't already been used against the enemies.


=== Treasures ===
{{cavegen|sl1}}
*[[The Key]]
{{sublevel technical
*[[Mirth Sphere]] x4
|cave        = ch_MAT_route_rover
*[[Tear Stone]] x2
|enemymax    = 7
*[[Future Orb]]
|itemmax    = 4
*[[Crystal Clover]]
|gatemax    = 0
*[[Eternal Emerald Eye]]
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_bunki_2_tile.txt
|lightfile  = normal_light_lv0.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2x2_pipe|Long corridor
}}
{{sublevel units
|room_bunki7x7_8_tile|'''Large square room with 5 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Future Orb|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
{{Foreignname
|Jap=地底警備室<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Subterranean Security Office
|SpaA=Cubil Subterráneo
|SpaAM=Subterranean Lair
|FraA=Repaire souterrain
|FraAM=Subterranean lair
|FraE=Repaire Souterrain
|FraEM=Subterranean Lair
|Ger=Unterirdischer Bau
|GerM=Subterranean Lair
|Ita=Rifugio sotterraneo
|ItaM=Subterranean shelter
}}


{{CM}}
{{CM}}

Latest revision as of 18:23, April 16, 2024

Subterranean Lair
Subterranean Lair.jpg
Sublevels 1 Ultra-bitter sprays 2
Red Pikmin 20 Ultra-spicy sprays 2
Yellow Pikmin 20
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 20
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Subterranean Lair is the twenty-second level in Pikmin 2's Challenge Mode. There is only one sublevel, but the amount of active Spotty Bulbears and Dwarf Bulbears makes this a very tricky cave.

Sublevel 1[edit]

See also: Spotty Bulbear strategy.

As there are only 2 sprays, but there are 3 Spotty Bulbears, it is required to lure two together. If you can, lure together all three. This is easier when done in 2-player mode. Squeezing the parents and their offspring together is recommended so that all can be petrified with one bitter spray. The rest should be defeated with the second spray, and spicy sprays are also available to make treasure collection afterwards a quicker affair, if they haven't already been used against the enemies.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_route_rover
"Main" object maximum (?) 7
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_bunki_2_tile.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None
Cave units (?)
item_cap_pipe
way3_pipe
way4_pipe
wayl_pipe
way2_pipe
way2x2_pipe
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_bunki7x7_8_tile
Large square room with 5 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Spotty Bulbear Spotty Bulbear 1 None "Hard" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Spotty Bulbear Spotty Bulbear 1 None "Hard" enemy spots
- Tear Stone Tear Stone Carried inside entry with ID 2
3 Spotty Bulbear Spotty Bulbear 1 None "Hard" enemy spots
- Tear Stone Tear Stone Carried inside entry with ID 3
4 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 4
5 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 5
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6 Petrified Heart Petrified Heart 1 None Treasure spots
7 Eternal Emerald Eye Eternal Emerald Eye 1 None Treasure spots
8 Crystal Clover Crystal Clover 1 None Treasure spots
9 Future Orb Future Orb 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 地底警備室? Subterranean Security Office
Flag of Québec French (NoA) Repaire souterrain Subterranean lair
Flag of France French (NoE) Repaire Souterrain Subterranean Lair
Flag of Germany German Unterirdischer Bau Subterranean Lair
Flag of Italy Italian Rifugio sotterraneo Subterranean shelter
Flag of Mexico Spanish (NoA) Cubil Subterráneo Subterranean Lair