Pikmin 2

Twilight Garden: Difference between revisions

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(Added Cavegen links.)
 
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{{infobox challenge
{{infobox challenge
|image=Twilight Garden.png
|image=Twilight Garden.jpg
|sublevels=1
|sublevels=1
|spicy=1
|spicy=1
|yellow=50
|yellow=50
|gridcol=5
|gridrow=2
}}
}}
1 [[Ultra-spicy spray]] and a large assortment of enemies. Swarming the [[sheargrubs]] is advised, as they don't bear much of a threat to the large force of Pikmin. The [[Bulborb]]s should be dealt with by throwing Pikmin on them, then the Ultra-spicy spray should be used while facing the [[Beady Long Legs]]. With any remaining time, the treasures can be collected. This is the only time you see the afternoon-time lighting in a level.
{{guide}}
The '''Twilight Garden''' is the tenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a [[boss]].


==Treasures==
==Sublevel 1==
*[[The Key]]
* '''Theme''': Garden
*[[Mirth Sphere]] x4
* '''Music''': ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]''
*[[Love Sphere]] x4
* '''Time''': 150 (300 seconds)
*[[Omniscient Sphere]] x2
* '''Starting Pikmin''':
*[[Tear Stone]]
** {{icon|Yellow Pikmin|v=P2|y}} × 50 (flower)
*[[Petrified Heart]]
* '''Treasures''':
*[[Mirrored Element]]
** {{icon|Love Sphere|y}} × 4 (inside Male Sheargrubs)
*[[Lustrous Element]]
** {{icon|Lustrous Element|y}} × 1
*[[Unknown Merit]]
** {{icon|Mirrored Element|y}} × 1
** {{icon|Mirth Sphere|y}} × 4 (inside Female Sheargrubs)
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Red Bulborbs)
** {{icon|Petrified Heart|y}} × 1
** {{icon|Tear Stone|y}} × 1
** {{icon|The Key|y}} × 1 (inside Beady Long Legs)
** {{icon|Unknown Merit|y}} × 1
* '''Enemies''':
** {{icon|Beady Long Legs|y}} × 1
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 2
** {{icon|Female Sheargrub|y}} × 4
** {{icon|Male Sheargrub|y}} × 4
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 4
** {{icon|Dandelion|y}} × 3
** {{icon|Figwort|y}} (large red) × 3
** {{icon|Figwort|y}} (small brown) × 5
** {{icon|Figwort|y}} (small red) × 8
** {{icon|Margaret|y}} × 3
** {{icon|Shoot|y}} (small) × 3
* '''Others''':
** None
{{see also|Beady Long Legs#Strategy|t1=Beady Long Legs strategy}}
 
There's one [[ultra-spicy spray]] and a large assortment of enemies. [[Group move|Swarming]] the [[sheargrubs]] is advised, as they don't bear much of a threat to the large force of Pikmin. The [[Bulborb]]s should be dealt with by [[throw]]ing Pikmin on them, then the ultra-spicy spray should be used while facing the [[Beady Long Legs]]. With any remaining time, the treasures can be collected.
 
{{cavegen|twg1}}
{{sublevel technical
|cave        = ch_MUKI_damagumo
|enemymax    = 20
|itemmax    = 5
|gatemax    = 0
|capmax      = 50
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_5x5a_kusachi.txt
|lightfile  = kumomei_light_cha.ini
|bg          = hiroba
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_5x5a_2_kusachi|'''Room with 2 circling paths'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Beady Long Legs|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Male Sheargrub|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Male Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Figwort|y}} (small red)
| 3
| None
| "Hard" enemy spots
|-
| 8
| {{icon|Figwort|y}} (small red)
| 1
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Figwort|y}} (small brown)
| 2
| None
| "Hard" enemy spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Clover|y}}
| 1
| None
| "Hard" enemy spots
|-
| 12
| {{icon|Clover|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Shoot|y}} (small)
| 3
| None
| Plant spots
|-
| 14
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 15
| {{icon|Figwort|y}} (large red)
| 3
| None
| Plant spots
|-
| 16
| {{icon|Figwort|y}} (small brown)
| 2
| None
| Plant spots
|-
| 17
| {{icon|Margaret|y}}
| 3
| None
| Plant spots
|-
| 18
| {{icon|Dandelion|y}}
| 3
| None
| Plant spots
|-
| 19
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 20
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 21
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 22
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 23
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|-
| 24
| {{icon|Tear Stone|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=たそがれの庭
|JapM=Twilight Garden<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Jardín del Crepúsculo
|SpaAM=Garden of Twilight
|FraA=Jardin obscur
|FraAM=Dark garden
|FraE=Jardin Obscur
|FraEM=Dark Garden
|Ger=Garten des Zwielichts
|GerM=Garden of Twilight
|Ita=Parco crepuscolare
|ItaM=Twilight park
}}


==Trivia==
==Trivia==
*Twilight Garden was originally named "The Spider's Web."
* This is the only non-overworld location in the game that can be seen at sunset time.


{{CM}}
{{CM}}

Latest revision as of 19:11, April 16, 2024

Twilight Garden
Twilight Garden.jpg
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 50
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Twilight Garden is the tenth level in Pikmin 2's Challenge Mode. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a boss.

Sublevel 1[edit]

See also: Beady Long Legs strategy.

There's one ultra-spicy spray and a large assortment of enemies. Swarming the sheargrubs is advised, as they don't bear much of a threat to the large force of Pikmin. The Bulborbs should be dealt with by throwing Pikmin on them, then the ultra-spicy spray should be used while facing the Beady Long Legs. With any remaining time, the treasures can be collected.

Generate sample map →

Technical sublevel information
Internal cave name ch_MUKI_damagumo
"Main" object maximum (?) 20
"Treasure" object maximum (?) 5
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_5x5a_kusachi.txt
Lighting file (?) kumomei_light_cha.ini
Background (?) hiroba (P2 VRBOX hiroba.png garden)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_5x5a_2_kusachi
Room with 2 circling paths
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Beady Long Legs Beady Long Legs 1 None "Easy" enemy spots
- The Key The Key Carried inside entry with ID 1
2 Female Sheargrub Female Sheargrub 2 None "Hard" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 2
3 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
- Mirth Sphere Mirth Sphere Carried inside entry with ID 3
4 Male Sheargrub Male Sheargrub 2 None "Hard" enemy spots
- Love Sphere Love Sphere Carried inside entry with ID 4
5 Male Sheargrub Male Sheargrub 2 None "Easy" enemy spots
- Love Sphere Love Sphere Carried inside entry with ID 5
6 Dwarf Bulborb Dwarf Red Bulborb 2 None "Hard" enemy spots
- Omniscient Sphere Omniscient Sphere Carried inside entry with ID 6
7 Figwort Figwort (small red) 3 None "Hard" enemy spots
8 Figwort Figwort (small red) 1 None "Easy" enemy spots
9 Figwort Figwort (small brown) 2 None "Hard" enemy spots
10 Figwort Figwort (small brown) 1 None "Easy" enemy spots
11 Clover Clover 1 None "Hard" enemy spots
12 Clover Clover 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
13 Shoot Shoot (small) 3 None Plant spots
14 Figwort Figwort (small red) 4 None Plant spots
15 Figwort Figwort (large red) 3 None Plant spots
16 Figwort Figwort (small brown) 2 None Plant spots
17 Margaret Margaret 3 None Plant spots
18 Dandelion Dandelion 3 None Plant spots
19 Clover Clover 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
20 Unknown Merit Unknown Merit 1 None Treasure spots
21 Lustrous Element Lustrous Element 1 None Treasure spots
22 Mirrored Element Mirrored Element 1 None Treasure spots
23 Petrified Heart Petrified Heart 1 None Treasure spots
24 Tear Stone Tear Stone 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese たそがれの庭? Twilight Garden
Flag of Québec French (NoA) Jardin obscur Dark garden
Flag of France French (NoE) Jardin Obscur Dark Garden
Flag of Germany German Garten des Zwielichts Garden of Twilight
Flag of Italy Italian Parco crepuscolare Twilight park
Flag of Mexico Spanish (NoA) Jardín del Crepúsculo Garden of Twilight

Trivia[edit]

  • This is the only non-overworld location in the game that can be seen at sunset time.