Twilight Garden: Difference between revisions
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{{infobox challenge | {{infobox challenge | ||
|image=Twilight Garden. | |image=Twilight Garden.jpg | ||
|sublevels=1 | |sublevels=1 | ||
|spicy=1 | |spicy=1 | ||
|yellow=50 | |yellow=50 | ||
|gridcol=5 | |||
|gridrow=2 | |||
}} | }} | ||
{{guide}} | |||
The '''Twilight Garden''' is the tenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a [[boss]]. | |||
== | ==Sublevel 1== | ||
*[[ | * '''Theme''': Garden | ||
* | * '''Music''': ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]'' | ||
*[[ | * '''Time''': 150 (300 seconds) | ||
* '''Starting Pikmin''': | |||
** {{icon|Yellow Pikmin|v=P2|y}} × 50 (flower) | |||
* '''Treasures''': | |||
** {{icon|Love Sphere|y}} × 4 (inside Male Sheargrubs) | |||
** {{icon|Lustrous Element|y}} × 1 | |||
** {{icon|Mirrored Element|y}} × 1 | |||
** {{icon|Mirth Sphere|y}} × 4 (inside Female Sheargrubs) | |||
** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Red Bulborbs) | |||
** {{icon|Petrified Heart|y}} × 1 | |||
** {{icon|Tear Stone|y}} × 1 | |||
** {{icon|The Key|y}} × 1 (inside Beady Long Legs) | |||
** {{icon|Unknown Merit|y}} × 1 | |||
* '''Enemies''': | |||
** {{icon|Beady Long Legs|y}} × 1 | |||
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 2 | |||
** {{icon|Female Sheargrub|y}} × 4 | |||
** {{icon|Male Sheargrub|y}} × 4 | |||
* '''Obstacles''': | |||
** None | |||
* '''Vegetation''': | |||
** {{icon|Clover|y}} × 4 | |||
** {{icon|Dandelion|y}} × 3 | |||
** {{icon|Figwort|y}} (large red) × 3 | |||
** {{icon|Figwort|y}} (small brown) × 5 | |||
** {{icon|Figwort|y}} (small red) × 8 | |||
** {{icon|Margaret|y}} × 3 | |||
** {{icon|Shoot|y}} (small) × 3 | |||
* '''Others''': | |||
** None | |||
{{see also|Beady Long Legs#Strategy|t1=Beady Long Legs strategy}} | |||
There's one [[ultra-spicy spray]] and a large assortment of enemies. [[Group move|Swarming]] the [[sheargrubs]] is advised, as they don't bear much of a threat to the large force of Pikmin. The [[Bulborb]]s should be dealt with by [[throw]]ing Pikmin on them, then the ultra-spicy spray should be used while facing the [[Beady Long Legs]]. With any remaining time, the treasures can be collected. | |||
{{cavegen|twg1}} | |||
{{sublevel technical | |||
|cave = ch_MUKI_damagumo | |||
|enemymax = 20 | |||
|itemmax = 5 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 2 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 1_units_5x5a_kusachi.txt | |||
|lightfile = kumomei_light_cha.ini | |||
|bg = hiroba | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|item_cap_kusachi|Dead end with item | |||
|way3_kusachi|Three-way crossing | |||
|way4_kusachi|Four-way crossing | |||
|wayl_kusachi|Turning corridor | |||
|way2_kusachi|Corridor | |||
|way2x2_kusachi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_5x5a_2_kusachi|'''Room with 2 circling paths''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Beady Long Legs|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Female Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirth Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Female Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirth Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Male Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Love Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Male Sheargrub|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Love Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 6 | |||
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Omniscient Sphere|y}} | |||
| colspan="3" | Carried inside entry with ID 6 | |||
|- | |||
| 7 | |||
| {{icon|Figwort|y}} (small red) | |||
| 3 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 8 | |||
| {{icon|Figwort|y}} (small red) | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 10 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| 11 | |||
| {{icon|Clover|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 12 | |||
| {{icon|Clover|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 13 | |||
| {{icon|Shoot|y}} (small) | |||
| 3 | |||
| None | |||
| Plant spots | |||
|- | |||
| 14 | |||
| {{icon|Figwort|y}} (small red) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 15 | |||
| {{icon|Figwort|y}} (large red) | |||
| 3 | |||
| None | |||
| Plant spots | |||
|- | |||
| 16 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 17 | |||
| {{icon|Margaret|y}} | |||
| 3 | |||
| None | |||
| Plant spots | |||
|- | |||
| 18 | |||
| {{icon|Dandelion|y}} | |||
| 3 | |||
| None | |||
| Plant spots | |||
|- | |||
| 19 | |||
| {{icon|Clover|y}} | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 20 | |||
| {{icon|Unknown Merit|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 21 | |||
| {{icon|Lustrous Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 22 | |||
| {{icon|Mirrored Element|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 23 | |||
| {{icon|Petrified Heart|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 24 | |||
| {{icon|Tear Stone|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=たそがれの庭 | |||
|JapM=Twilight Garden<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|SpaA=Jardín del Crepúsculo | |||
|SpaAM=Garden of Twilight | |||
|FraA=Jardin obscur | |||
|FraAM=Dark garden | |||
|FraE=Jardin Obscur | |||
|FraEM=Dark Garden | |||
|Ger=Garten des Zwielichts | |||
|GerM=Garden of Twilight | |||
|Ita=Parco crepuscolare | |||
|ItaM=Twilight park | |||
}} | |||
==Trivia== | ==Trivia== | ||
* | * This is the only non-overworld location in the game that can be seen at sunset time. | ||
{{CM}} | {{CM}} |
Latest revision as of 19:11, April 16, 2024
Twilight Garden | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 50 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Twilight Garden is the tenth level in Pikmin 2's Challenge Mode. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a boss.
Sublevel 1[edit]
- Theme: Garden
- Music: Snagret Hole
- Time: 150 (300 seconds)
- Starting Pikmin:
- Yellow Pikmin × 50 (flower)
- Treasures:
- Love Sphere × 4 (inside Male Sheargrubs)
- Lustrous Element × 1
- Mirrored Element × 1
- Mirth Sphere × 4 (inside Female Sheargrubs)
- Omniscient Sphere × 2 (inside Dwarf Red Bulborbs)
- Petrified Heart × 1
- Tear Stone × 1
- The Key × 1 (inside Beady Long Legs)
- Unknown Merit × 1
- Enemies:
- Beady Long Legs × 1
- Dwarf Red Bulborb × 2
- Female Sheargrub × 4
- Male Sheargrub × 4
- Obstacles:
- None
- Vegetation:
- Others:
- None
- See also: Beady Long Legs strategy.
There's one ultra-spicy spray and a large assortment of enemies. Swarming the sheargrubs is advised, as they don't bear much of a threat to the large force of Pikmin. The Bulborbs should be dealt with by throwing Pikmin on them, then the ultra-spicy spray should be used while facing the Beady Long Legs. With any remaining time, the treasures can be collected.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_damagumo | ||||
"Main" object maximum (?) | 20 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_5x5a_kusachi.txt | ||||
Lighting file (?) | kumomei_light_cha.ini | ||||
Background (?) | hiroba ( garden)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 2 circling paths |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Beady Long Legs | 1 | None | "Easy" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Female Sheargrub | 2 | None | "Hard" enemy spots |
- | Mirth Sphere | Carried inside entry with ID 2 | ||
3 | Female Sheargrub | 2 | None | "Easy" enemy spots |
- | Mirth Sphere | Carried inside entry with ID 3 | ||
4 | Male Sheargrub | 2 | None | "Hard" enemy spots |
- | Love Sphere | Carried inside entry with ID 4 | ||
5 | Male Sheargrub | 2 | None | "Easy" enemy spots |
- | Love Sphere | Carried inside entry with ID 5 | ||
6 | Dwarf Red Bulborb | 2 | None | "Hard" enemy spots |
- | Omniscient Sphere | Carried inside entry with ID 6 | ||
7 | Figwort (small red) | 3 | None | "Hard" enemy spots |
8 | Figwort (small red) | 1 | None | "Easy" enemy spots |
9 | Figwort (small brown) | 2 | None | "Hard" enemy spots |
10 | Figwort (small brown) | 1 | None | "Easy" enemy spots |
11 | Clover | 1 | None | "Hard" enemy spots |
12 | Clover | 1 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
13 | Shoot (small) | 3 | None | Plant spots |
14 | Figwort (small red) | 4 | None | Plant spots |
15 | Figwort (large red) | 3 | None | Plant spots |
16 | Figwort (small brown) | 2 | None | Plant spots |
17 | Margaret | 3 | None | Plant spots |
18 | Dandelion | 3 | None | Plant spots |
19 | Clover | 2 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
20 | Unknown Merit | 1 | None | Treasure spots |
21 | Lustrous Element | 1 | None | Treasure spots |
22 | Mirrored Element | 1 | None | Treasure spots |
23 | Petrified Heart | 1 | None | Treasure spots |
24 | Tear Stone | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | たそがれの庭? | Twilight Garden |
French (NoA) | Jardin obscur | Dark garden |
French (NoE) | Jardin Obscur | Dark Garden |
German | Garten des Zwielichts | Garden of Twilight |
Italian | Parco crepuscolare | Twilight park |
Spanish (NoA) | Jardín del Crepúsculo | Garden of Twilight |
Trivia[edit]
- This is the only non-overworld location in the game that can be seen at sunset time.