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{{guide}} | {{guide}} | ||
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==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Soil | * '''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2# | * '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]'' | ||
*'''Time''': 120 (240 seconds) | * '''Time''': 120 (240 seconds) | ||
*'''Starting Pikmin''': | * '''Starting Pikmin''': | ||
**{{icon|Red Pikmin|y}} × 1 (leaf) | ** {{icon|Red Pikmin|v=P2|y}} × 1 (leaf) | ||
**{{icon|Yellow Pikmin|y}} × 1 (leaf) | ** {{icon|Yellow Pikmin|v=P2|y}} × 1 (leaf) | ||
**{{icon|Blue Pikmin|y}} × 1 (leaf) | ** {{icon|Blue Pikmin|v=P2|y}} × 1 (leaf) | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Armored Nut|y}} × 1 (inside | ** {{icon|Armored Nut|y}} × 1 (inside Dwarf Orange Bulborb) | ||
**{{icon|Compelling Cookie|y}} × 1 (inside | ** {{icon|Compelling Cookie|y}} × 1 (inside Dwarf Bulbear) | ||
**{{icon|Pale Passion|y}} × 1 (inside | ** {{icon|Pale Passion|y}} × 1 (inside Snow Bulborb) | ||
**{{icon|Sunseed Berry|y|v=TH}} × 1 (inside | ** {{icon|Sunseed Berry|y|v=TH}} × 1 (inside Dwarf Red Bulborb) | ||
**{{icon|The Key|y}} × 1 | ** {{icon|The Key|y}} × 1 | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Dwarf Bulbear|y}} × 1 | ** {{icon|Dwarf Bulbear|y}} × 1 | ||
**{{icon|Dwarf Orange Bulborb|y}} × 1 | ** {{icon|Dwarf Orange Bulborb|y}} × 1 | ||
**{{icon|Dwarf Red Bulborb|y}} × | ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1 | ||
**{{icon|Snow Bulborb|y}} × 1 | ** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs) | ||
*'''Obstacles''': | ** {{icon|Snow Bulborb|y}} × 1 | ||
**None | * '''Obstacles''': | ||
*''' | ** None | ||
**{{icon|Figwort|y}} (small) × 6 | * '''Vegetation''': | ||
**{{icon|Queen Candypop Bud|y}} × 3 | ** {{icon|Figwort|y}} (small red) × 6 | ||
**{{icon|Shoot|y}} (large) × 1 | ** {{icon|Queen Candypop Bud|y}} × 3 | ||
**{{icon|Shoot|y}} (small) × 2 | ** {{icon|Shoot|y}} (large) × 1 | ||
*'''Others''': | ** {{icon|Shoot|y}} (small) × 2 | ||
**{{icon|Egg|y}} × 2 | * '''Others''': | ||
** {{icon|Egg|y}} × 2 | |||
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel. | |||
{{cavegen|hh1}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_05start3easy | |cave = ch_NARI_05start3easy | ||
Line 73: | Line 76: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Queen Candypop Bud|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 2 | |||
| {{icon|Snow Bulborb|y}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| - | |||
| {{icon|Pale Passion|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} | |||
| 1 | |||
| None | |||
| Cave unit seams | |||
|- | |||
| - | |||
| {{icon|Sunseed Berry|y|v=TH}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Dwarf Orange Bulborb|y}} | |||
| 1 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
| - | |||
| {{icon|Armored Nut|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Dwarf Bulbear|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Compelling Cookie|y}} | |||
| colspan="3" | Carried inside entry with ID 5 | |||
|- | |||
| 6 | |||
| {{icon|Egg|y}} | |||
| 2 | |||
| None | |||
| "Easy" enemy spots | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 7 | |||
| {{icon|Shoot|y}} (small) | |||
| 2 | |||
| None | |||
| Plant spots | |||
|- | |||
| 8 | |||
| {{icon|Shoot|y}} (large) | |||
| 1 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (small red) | |||
| 6 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 10 | |||
| {{icon|The Key|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| {{icon|Queen Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 2== | ==Sublevel 2== | ||
*'''Theme''': Soil | * '''Theme''': Soil | ||
*'''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]'' | * '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]'' | ||
*'''Time''': +80 (+160 seconds) | * '''Time''': +80 (+160 seconds) | ||
*'''Treasures''': | * '''Treasures''': | ||
**{{icon|Anxious Sprout|y}} × 1 | ** {{icon|Anxious Sprout|y}} × 1 (partially buried) | ||
**{{icon|Mirrored Element|y}} × 1 (inside | ** {{icon|Mirrored Element|y}} × 1 (inside Fiery Blowhog) | ||
**{{icon|The Key|y}} × 1 (inside | ** {{icon|The Key|y}} × 1 (inside Watery Blowhog) | ||
**{{icon|Triple Sugar Threat|y}} × 1 | ** {{icon|Triple Sugar Threat|y}} × 1 | ||
*'''Enemies''': | * '''Enemies''': | ||
**{{icon|Fiery Blowhog|y}} × 1 | ** {{icon|Fiery Blowhog|y}} × 1 | ||
**{{icon|Watery Blowhog|y}} × 1 | ** {{icon|Watery Blowhog|y}} × 1 | ||
*'''Obstacles''': | * '''Obstacles''': | ||
**{{icon|Electrical wire|y}} × 4 | ** {{icon|Electrical wire|y}} × 4 | ||
*''' | * '''Vegetation''': | ||
**{{icon|Figwort|y}} ( | ** {{icon|Figwort|y}} (large red) × 4 | ||
**{{icon|Queen Candypop Bud|y}} × 1 | ** {{icon|Queen Candypop Bud|y}} × 1 | ||
**{{icon|Shoot|y}} ( | ** {{icon|Shoot|y}} (large) × 4 | ||
*'''Others''': | * '''Others''': | ||
**None | ** None | ||
{{cavegen|hh2}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_05start3easy | |cave = ch_NARI_05start3easy | ||
Line 125: | Line 229: | ||
}} | }} | ||
}} | }} | ||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Watery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Queen Candypop Bud|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 3 | |||
| {{icon|Fiery Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Electrical wire|y}} | |||
| 4 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 5 | |||
| {{icon|Figwort|y}} (large red) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 6 | |||
| {{icon|Shoot|y}} (large) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 7 | |||
| {{icon|Anxious Sprout|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 8 | |||
| {{icon|Triple Sugar Threat|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | ==Names in other languages== | ||
Line 133: | Line 309: | ||
|FraA=Maison de feu | |FraA=Maison de feu | ||
|FraAM=Fire house | |FraAM=Fire house | ||
|FraE=Maison de Feu | |||
|FraEM=Fire house | |||
|Ger=Das Treibhaus | |||
|GerM=The Greenhouse | |||
|Ita=Casa ardente | |||
|ItaM=Burning house | |||
}} | }} | ||
==See also== | ==See also== | ||
* [[Challenge Mode (Pikmin 2)|Challenge Mode]] | |||
*[[Challenge Mode (Pikmin 2)|Challenge Mode]] | * [[Queen Candypop Bud]] | ||
*[[Queen Candypop Bud]] | |||
{{CM}} | {{CM}} |
Latest revision as of 18:09, April 16, 2024
Hot House | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 1 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 1 | ||
Blue Pikmin | 1 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Hot House is the sixth level in Pikmin 2's Challenge Mode. The initial number of Pikmin, three, is small, but more can be gained in the first sublevel by using the Queen Candypop Buds present there, in preparation for the threats of the second.
Sublevel 1[edit]
- Theme: Soil
- Music: Frontier Cavern
- Time: 120 (240 seconds)
- Starting Pikmin:
- Red Pikmin × 1 (leaf)
- Yellow Pikmin × 1 (leaf)
- Blue Pikmin × 1 (leaf)
- Treasures:
- Armored Nut × 1 (inside Dwarf Orange Bulborb)
- Compelling Cookie × 1 (inside Dwarf Bulbear)
- Pale Passion × 1 (inside Snow Bulborb)
- Sunseed Berry × 1 (inside Dwarf Red Bulborb)
- The Key × 1
- Enemies:
- Dwarf Bulbear × 1
- Dwarf Orange Bulborb × 1
- Dwarf Red Bulborb × 1
- Mitite (group of 10) × 0 - 2 (from eggs)
- Snow Bulborb × 1
- Obstacles:
- None
- Vegetation:
- Figwort (small red) × 6
- Queen Candypop Bud × 3
- Shoot (large) × 1
- Shoot (small) × 2
- Others:
- Egg × 2
The first thing to do is increase the number of Pikmin available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_05start3easy | ||||
"Main" object maximum (?) | 8 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_cent_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | vrbox (none)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits | Circular room |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Queen Candypop Bud | 2 | None | "Hard" enemy spots |
2 | Snow Bulborb | 1 | None | Cave unit seams |
- | Pale Passion | Carried inside entry with ID 2 | ||
3 | Dwarf Red Bulborb | 1 | None | Cave unit seams |
- | Sunseed Berry | Carried inside entry with ID 3 | ||
4 | Dwarf Orange Bulborb | 1 | None | "Easy" enemy spots |
- | Armored Nut | Carried inside entry with ID 4 | ||
5 | Dwarf Bulbear | 1 | None | "Hard" enemy spots |
- | Compelling Cookie | Carried inside entry with ID 5 | ||
6 | Egg | 2 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Shoot (small) | 2 | None | Plant spots |
8 | Shoot (large) | 1 | None | Plant spots |
9 | Figwort (small red) | 6 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
10 | The Key | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | Queen Candypop Bud | 1 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Soil
- Music: Soil 2
- Time: +80 (+160 seconds)
- Treasures:
- Anxious Sprout × 1 (partially buried)
- Mirrored Element × 1 (inside Fiery Blowhog)
- The Key × 1 (inside Watery Blowhog)
- Triple Sugar Threat × 1
- Enemies:
- Fiery Blowhog × 1
- Watery Blowhog × 1
- Obstacles:
- Electrical wire × 4
- Vegetation:
- Figwort (large red) × 4
- Queen Candypop Bud × 1
- Shoot (large) × 4
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_05start3easy | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_cent_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | vrbox (none)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits | Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Watery Blowhog | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Queen Candypop Bud | 1 | None | "Hard" enemy spots |
3 | Fiery Blowhog | 1 | None | "Hard" enemy spots |
- | Mirrored Element | Carried inside entry with ID 3 | ||
4 | Electrical wire | 4 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Figwort (large red) | 4 | None | Plant spots |
6 | Shoot (large) | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Anxious Sprout | 1 | None | Treasure spots |
8 | Triple Sugar Threat | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | 地下の温室? | |
French (NoA) | Maison de feu | Fire house |
French (NoE) | Maison de Feu | Fire house |
German | Das Treibhaus | The Greenhouse |
Italian | Casa ardente | Burning house |
Spanish (NoA) | Invernadero | Greenhouse |