Secret Testing Range: Difference between revisions
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|SpaAM=Secret Testing Zone | |SpaAM=Secret Testing Zone | ||
|SpaAN=This name implies the tests are secret, not the zone. | |SpaAN=This name implies the tests are secret, not the zone. | ||
|FraA=Camp d'entraînement | |||
|FraAM=Training camp | |||
|notes=y | |notes=y | ||
}} | }} | ||
{{CM}} | {{CM}} |
Revision as of 17:05, June 20, 2016
Secret Testing Range | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 10 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 10 | ||
Blue Pikmin | 10 | ||
White Pikmin | 10 | ||
Purple Pikmin | 10 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Secret Testing Range is one of the thirty levels in Pikmin 2's Challenge Mode. There are two sublevels and each level involves creatures that have weapons as appendages.
Sublevel 1
- Theme: Metal
- Music: Metal 3
- Time: 100 (200 seconds)
- Starting Pikmin:
- Red Pikmin × 10 (flower)
- Yellow Pikmin × 10 (flower)
- Blue Pikmin × 10 (flower)
- Purple Pikmin × 10 (flower)
- White Pikmin × 10 (flower)
- Treasures:
- Cosmic Archive × 1
- Dream Architect × 1
- Glee Spinner × 1
- Lustrous Element × 1 (inside the Iridescent Glint Beetle)
- Prototype Detector × 1
- Stone of Glory × 1 (inside a Gatling Groink)
- The Key × 1 (inside a Gatling Groink)
- Enemies:
- Obstacles:
- None
- Plants and fungi:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_houdai | ||||
"Main" object maximum (?) | 3 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_houdai_metal.txt | ||||
Lighting file (?) | houdai_light.ini | ||||
Background (?) | build ( steel)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Man-at-Legs dry arena |
This level is a little hard, but the secret to the easy killing of a Gatling Groink is to bring all of your Pikmin, make the Purple Pikmin be up front and hit its backside. Or you can leave the Pikmin with Olimar or Louie, be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circles are yellow or red.
Sublevel 2
- Theme: Metal
- Music: Metal 2 (alternate)
- Time: +150 (+300 seconds)
- Treasures:
- Favorite Gyro Block × 1
- Fond Gyro Block × 1
- Lost Gyro Block × 1
- Memorable Gyro Block × 1
- Remembered Old Buddy × 1
- The Key × 1 (inside the Man-at-Legs)
- Enemies:
- Man-at-Legs × 1
- Obstacles:
- Electrical wire × 2
- Fire geyser × 2
- [icon] Gas pipe × 2
- Plants and fungi:
- Others:
- Egg × 1 (in a dead end)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_houdai | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_houdai2_metal.txt | ||||
Lighting file (?) | houdai_light.ini | ||||
Background (?) | ice ( icy cavern)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Man-at-Legs watery arena |
- See also: Man-at-Legs strategy.
This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.
Walkthrough video
{{#ev:youtube|YEsVr1Nui6U|480}}
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 秘密兵器実験場? | ||
French (NoA) | Camp d'entraînement | Training camp | |
Spanish (NoA) | Zona de Pruebas Secretas | Secret Testing Zone | This name implies the tests are secret, not the zone. |