Twilight Garden: Difference between revisions
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*'''Music''': ''[[Music in Pikmin 2#Snagret|Snagret]]'' | *'''Music''': ''[[Music in Pikmin 2#Snagret|Snagret]]'' | ||
*'''Time''': 150 (300 seconds) | *'''Time''': 150 (300 seconds) | ||
*'''Starting Pikmin''': | |||
**{{icon|Yellow Pikmin|y}} × 50 (flower) | |||
*'''Treasures''': | *'''Treasures''': | ||
**{{icon|Love Sphere|y}} × 4 (inside the Male Sheargrubs) | **{{icon|Love Sphere|y}} × 4 (inside the Male Sheargrubs) |
Revision as of 08:07, January 14, 2016
Twilight Garden | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 50 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Twilight Garden is the tenth level in Pikmin 2's Challenge Mode, and takes place in, as the name implies, a garden at dusk. This is the first Challenge Mode level to feature a boss. There's one ultra-spicy spray and a large assortment of enemies. Swarming the sheargrubs is advised, as they don't bear much of a threat to the large force of Pikmin. The Bulborbs should be dealt with by throwing Pikmin on them, then the ultra-spicy spray should be used while facing the Beady Long Legs. With any remaining time, the treasures can be collected.
Sublevel 1
- Theme: Garden
- Music: Snagret
- Time: 150 (300 seconds)
- Starting Pikmin:
- Yellow Pikmin × 50 (flower)
- Treasures:
- Love Sphere × 4 (inside the Male Sheargrubs)
- Lustrous Element × 1
- Mirrored Element × 1
- Mirth Sphere × 4 (inside the Female Sheargrubs)
- Omniscient Sphere × 2 (inside the Dwarf Red Bulborbs)
- Petrified Heart × 1
- Tear Stone × 1
- The Key × 1 (inside the Beady Long Legs)
- Unknown Merit × 1
- Enemies:
- Beady Long Legs × 1
- [icon] Dwarf Red Bulborb × 2
- Female Sheargrub × 4
- Male Sheargrub × 4
- Obstacles:
- None
- Plants and fungi:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_damagumo | ||||
"Main" object maximum (?) | 20 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_5x5a_kusachi.txt | ||||
Lighting file (?) | kumomei_light_cha.ini | ||||
Background (?) | hiroba ( garden)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 2 circling paths |
- See also: Beady Long Legs strategy.
This article is a stub. You can help Pikipedia by expanding it. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | たそがれの庭? | Twilight Garden |
Spanish (NoA) | Jardín del Crepúsculo | Garden of Twilight |
Trivia
- This is the only non-overworld location in the game that can be seen at sunset time.