Cave of Pain: Difference between revisions
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The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. | The '''Cave of Pain''' is one of the levels in [[Challenge Mode (Pikmin 2)|''Pikmin 2'''s Challenge Mode]]. There are many large and mean beasts that often fall out of the sky, along with boulders and [[bomb-rock]]s. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of [[Anode Dweevil]]s that scoop up the key. | ||
You should start off by taking your | You should start off by taking your leader and trigger all the falling boulders, enemies and [[Bomb rock|bomb-rocks]]. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an [[ultra-bitter spray]] with the [[Fiery Bulblax]] and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes. | ||
==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Snow | *'''Theme''': Snow | ||
*'''Music''': ''[[Music (Pikmin 2)#Snow 1|Snow 1]]'' | |||
*'''Time''': 160 (320 seconds) | *'''Time''': 160 (320 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
Line 48: | Line 49: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No (despite having one, in reality) | |geyser = No (despite having one, in reality) | ||
|unitfile = 2_MAT_sak1_sak2_snow.txt | |unitfile = 2_MAT_sak1_sak2_snow.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_snow|Dead end with item | |||
|way3_snow|Three-way crossing | |||
|way4_snow|Four-way crossing | |||
|wayl_snow|Turning corridor | |||
|way2_snow|Corridor | |||
|way2x2_snow|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_saka1_1_snow|'''Room with trunk in center''' | |||
|room_saka2_2_snow|'''Room with large trunk''' | |||
}} | |||
}} | }} | ||
Revision as of 07:29, July 10, 2015
Cave of Pain | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 1 |
Red Pikmin | 50 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Cave of Pain is one of the levels in Pikmin 2's Challenge Mode. There are many large and mean beasts that often fall out of the sky, along with boulders and bomb-rocks. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of Anode Dweevils that scoop up the key.
You should start off by taking your leader and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the leaders or with Pikmin if you are very careful. Use an ultra-bitter spray with the Fiery Bulblax and kill the Hairy Bulborb by luring it near a bomb-rock when it explodes.
Sublevel 1
- Theme: Snow
- Music: Snow 1
- Time: 160 (320 seconds)
- Treasures:
- Arboreal Frippery × 2 (inside the Anode Dweevils)
- Combustion Berry × 1 (inside the Hairy Bulborb)
- Crystallized Clairvoyance × 1
- Crystallized Telepathy × 1
- Gyroid Bust × 1
- Omniscient Sphere × 1 (inside the Dwarf Red Bulborb)
- Seed of Greed × 1 (inside the Fiery Bulblax)
- The Key × 1
- Enemies:
- Anode Dweevil × 2 (drop from the sky)
- [icon] Dwarf Red Bulborb × 1 (drops from the sky)
- Fiery Bulblax × 1 (drops from the sky)
- Hairy Bulborb × 1 (drops from the sky)
- Volatile Dweevil × 6 (drop from the sky)
- Obstacles:
- Plants and fungi:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_flier | ||||
"Main" object maximum (?) | 22 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No (despite having one, in reality) | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_sak1_sak2_snow.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with trunk in center | Room with large trunk |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 天罰の穴? | |
Spanish (NoA) | Cueva del Dolor | Cave of Pain |