Rumbling Grotto: Difference between revisions
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{{guide}} | {{guide}} | ||
The '''Rumbling Grotto''' is a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level in ''[[Pikmin 2]]'' where you have to find [[the Key]] on one sublevel and defeat a [[Pileated Snagret]] for it on the next, making it | The '''Rumbling Grotto''' is a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level in ''[[Pikmin 2]]'' where you have to find [[the Key]] on one sublevel and defeat a [[Pileated Snagret]] for it on the next, making it overall a very challenging cave. | ||
== Sublevel 1 == | == Sublevel 1 == | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Music''': ''[[Music (Pikmin 2)#Concrete 1|Concrete 1]]'' | |||
*'''Time''': 170 (340 seconds) | *'''Time''': 170 (340 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
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|unitfile = 4_units_c_e_j_l_conc.txt | |unitfile = 4_units_c_e_j_l_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|cap_conc|Dead end | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_conc|Long corridor | |||
|room_4x4c_4_conc|'''Room with 4 exits''' | |||
|room_4x4e_4_conc|'''Room with 4 exits and C-shaped wall''' | |||
|room_north4x4j_1_conc|'''Room with 1 exit and a pipe''' | |||
|room_north4x4l_1_conc|'''Room with dead end after U-turn''' | |||
}} | |||
}} | }} | ||
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== Sublevel 2 == | == Sublevel 2 == | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Music''': ''[[Music (Pikmin 2)#Electricity|Electricity]]'' | |||
*'''Time''': +120 (+240 seconds) | *'''Time''': +120 (+240 seconds) | ||
*'''Treasures''': | *'''Treasures''': | ||
Line 107: | Line 109: | ||
|unitfile = 1_units_manh_conc.txt | |unitfile = 1_units_manh_conc.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_manh_2_conc|'''Large circular room with 1 exit''' | |||
}} | |||
}} | }} | ||
Revision as of 07:11, July 10, 2015
Rumbling Grotto | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 3 |
Red Pikmin | 30 | Ultra-spicy sprays | 4 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 30 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Rumbling Grotto is a Challenge Mode level in Pikmin 2 where you have to find the Key on one sublevel and defeat a Pileated Snagret for it on the next, making it overall a very challenging cave.
Sublevel 1
- Theme: Concrete
- Music: Concrete 1
- Time: 170 (340 seconds)
- Treasures:
- Armored Nut × 3 - 6* (inside the Shearwigs)
- Crystal King × 1
- Gyroid Bust × 1
- Lustrous Element × 1 (inside the Iridescent Glint Beetle)
- Mirrored Element × 2 (inside the Creeping Chrysanthemums)
- Mirth Sphere × 3 - 6* (inside the Male Sheargrubs)
- Omniscient Sphere × 3 - 6* (inside the Female Sheargrubs)
- The Key × 1
- Unknown Merit × 3 (inside the Cloaking Burrow-nits)
- Enemies:
- Cloaking Burrow-nit × 3
- Creeping Chrysanthemum × 2
- Female Sheargrub × 3 - 6*
- Iridescent Glint Beetle × 1
- Male Sheargrub × 3 - 6*
- Shearwig × 3 - 6*
- Obstacles:
- None
- Plants and fungi:
- Others:
* There must be a grand total of 12 enemies, between the types marked with the asterisk. At least 3 enemies of each type must exist. The treasures match the carriers.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_crawler | ||||
"Main" object maximum (?) | 21 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 3 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 4_units_c_e_j_l_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with 4 exits | Room with 4 exits and C-shaped wall | Room with 1 exit and a pipe | Room with dead end after U-turn |
The cave starts rumbling while Creeping Chrysanthemums, Cloaking Burrow-nits, Sheargrubs and Shearwigs come out of the ground. To avoid Pikmin deaths, it is possible to reset the cave until the key lies right beside the player, which happens quite often.
Sublevel 2
- Theme: Concrete
- Music: Electricity
- Time: +120 (+240 seconds)
- Treasures:
- The Key × 1 (inside the Pileated Snagret)
- Enemies:
- Pileated Snagret × 1
- Obstacles:
- None
- Plants and fungi:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_crawler | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_manh_conc.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Large circular room with 1 exit |
- See also: Pileated Snagret strategy.
More rumbling with the Pileated Snagret. Use all sprays here so the Pikmin don't get harmed, grab the key, and jump out.
If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 土とんの洞窟? | |
Spanish (NoA) | Gruta Estruendosa | Rumbling Grotto |