Cryptic Cavern is the eleventh level in Challenge Mode in Pikmin 2. There are 5 sublevels, each with one enemy, each with the same layout.
Sublevel 1
- Theme: Soil
- Time: 50
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
Technical sublevel information
|
Internal cave name
|
ch_MAT_t_hunter_enemy
|
"Main" object maximum (?)
|
1
|
"Treasure" object maximum (?)
|
1
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
2
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
No
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
1_MAT_north_boss_tsuchi.txt
|
Lighting file (?)
|
normal_light_cha.ini
|
Background (?)
|
None (File:P2 VRBOX None.png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
Circular room with 1 exit
|
The Doodlebug is hidden in the middle of the level; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab The Key and hurry to the next level.
Sublevel 2
- Theme: Soil
- Time: +75
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
Technical sublevel information
|
Internal cave name
|
ch_MAT_t_hunter_enemy
|
"Main" object maximum (?)
|
1
|
"Treasure" object maximum (?)
|
1
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
2
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
No
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
1_MAT_north_tsuchi.txt
|
Lighting file (?)
|
normal_light_lv0.ini
|
Background (?)
|
None (File:P2 VRBOX None.png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end |
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor
|
|
|
|
Long corridor |
Circular room with 1 exit
|
A Watery Blowhog. Kill it quickly, grab The Key, and off to the hole.
Sublevel 3
- Theme: Soil
- Time: +65
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
Technical sublevel information
|
Internal cave name
|
ch_MAT_t_hunter_enemy
|
"Main" object maximum (?)
|
1
|
"Treasure" object maximum (?)
|
1
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
2
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
No
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
1_MAT_north_tsuchi.txt
|
Lighting file (?)
|
normal_light_lv1.ini
|
Background (?)
|
None (File:P2 VRBOX None.png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end |
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor
|
|
|
|
Long corridor |
Circular room with 1 exit
|
An Anode Dweevil. This can be defeated relatively easily with captains, is hard to hit with Pikmin, and kills them instantly if it attacks, so attacking with captains is often the safer option.
Sublevel 4
- Theme: Soil
- Time: +40
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
Technical sublevel information
|
Internal cave name
|
ch_MAT_t_hunter_enemy
|
"Main" object maximum (?)
|
1
|
"Treasure" object maximum (?)
|
0
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
2
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
No
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
1_MAT_north_tsuchi.txt
|
Lighting file (?)
|
normal_light_lv2.ini
|
Background (?)
|
None (File:P2 VRBOX None.png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end |
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor
|
|
|
|
Long corridor |
Circular room with 1 exit
|
A Fiery Bulblax. Take the 5 Red Pikmin and use both kind of sprays, or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.
Sublevel 5
- Theme: Soil
- Time: +70
- Enemies:
- Hazards:
- Treasures:
- The Key (inside the Burrowing Snagret)
- Plants:
- Others:
Technical sublevel information
|
Internal cave name
|
ch_MAT_t_hunter_enemy
|
"Main" object maximum (?)
|
1
|
"Treasure" object maximum (?)
|
0
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
2
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
Yes
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
1_MAT_north_boss_tsuchi.txt
|
Lighting file (?)
|
normal_light_lv0.ini
|
Background (?)
|
None (File:P2 VRBOX None.png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
Circular room with 1 exit
|
A Burrowing Snagret. Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, it won't attack.
Names in other languages
Language
|
Name
|
Meaning
|
Japanese |
かくしもちの洞窟? |
|