The following article or section contains guides. The strategies shown are just suggestions.
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Brawny Abyss is the seventh level in Pikmin 2's Challenge Mode. This challenge notably features several cannon beetles – clever use of their boulders can dramatically simplify the challenge by taking out the other enemies.
Sublevel 1[edit]
- Theme: Metal
- Music: Metal 1
- Time: 130 (260 seconds)
- Starting Pikmin:
- Treasures:
- Enemies:
- Obstacles:
- Vegetation:
- Others:
The Key is inside the buried Armored Cannon Beetle Larva, but don't kill it immediately. Instead, use its boulders to kill the other enemies to simplify your job. Be careful when fighting it, as it may potentially buck Pikmin off the level and into the abyss if you're unlucky with its positioning. Once the sublevel is empty, collect all the treasure if you wish before proceeding.
Generate sample map →
showTechnical sublevel information
|
Internal cave name
|
ch_MUKI_metal
|
"Main" object maximum (?)
|
5
|
"Treasure" object maximum (?)
|
3
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
3
|
Corridor-to-room ratio (?)
|
0
|
Escape geyser (?)
|
No
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
2_units_nor_tekiF_metal.txt
|
Lighting file (?)
|
metal_light_cha.ini
|
Background (?)
|
test ( cavern)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
Room with raised blue edge |
Circular room with 1 exit
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- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2[edit]
- Theme: Metal
- Music: Metal 2
- Time: +100 (+200 seconds)
- Treasures:
- Enemies:
- Obstacles:
- Vegetation:
- Others:
The Decorated Cannon Beetle has The Key. If you still have your ultra-bitter spray, petrifying it will make for an extremely quick battle. However, you may wish to use its homing boulders to kill the other enemies – or the cannon beetle itself – first. Whatever the case, once everything is dead, you're free to collect the remaining treasures before leaving.
Generate sample map →
showTechnical sublevel information
|
Internal cave name
|
ch_MUKI_metal
|
"Main" object maximum (?)
|
5
|
"Treasure" object maximum (?)
|
3
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
2
|
Corridor-to-room ratio (?)
|
0
|
Escape geyser (?)
|
Yes
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
2_units_mid1_nor22_metal.txt
|
Lighting file (?)
|
metal_light_cha.ini
|
Background (?)
|
build ( steel)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
Long room with 6 exits |
T-shaped room
|
showDetailed object list
|
The game spawns these "main" objects:
|
ID |
Object |
Amount |
Fall method |
Spawn location
|
1
|
Decorated Cannon Beetle
|
1
|
None
|
"Hard" enemy spots
|
-
|
The Key
|
Carried inside entry with ID 1
|
2
|
Dwarf Orange Bulborb
|
3
|
None
|
"Hard" enemy spots
|
-
|
Love Sphere
|
Carried inside entry with ID 2
|
3
|
Fiery Blowhog
|
1
|
None
|
"Hard" enemy spots
|
-
|
Crystallized Telepathy
|
Carried inside entry with ID 3
|
Then it spawns these "decoration" objects:
|
ID |
Object |
Amount |
Fall method |
Spawn location
|
4
|
Glowstem (red)
|
5
|
None
|
Plant spots
|
5
|
Glowstem (green)
|
5
|
None
|
Plant spots
|
Then it spawns these "treasure" objects:
|
ID |
Object |
Amount |
Fall method |
Spawn location
|
6
|
Omega Flywheel
|
1
|
None
|
Treasure spots
|
7
|
Massage Girdle
|
1
|
None
|
Treasure spots
|
8
|
Repair Juggernaut
|
1
|
None
|
Treasure spots
|
Then it spawns these "dead end" objects:
|
ID |
Object |
Amount |
Fall method |
Spawn location
|
9
|
Egg
|
2
|
None
|
Dead ends
|
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages[edit]
Language
|
Name
|
Meaning
|
Japanese |
鉄人の穴? |
Iron Man's Hole
|
French (NoA) |
Abîme de fer |
Iron abyss
|
French (NoE) |
Abîme de fer |
Iron abyss
|
German |
Abgrund der Kämpfer |
Abyss of Fighters
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Italian |
Abissi infernali |
Infernal abysses
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Spanish (NoA) |
Abismo Corpulento |
Corpulent Abyss
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