Rumbling Grotto
Rumbling Grotto.jpg
Sublevels 2 Ultra-bitter sprays 3
Red Pikmin 30 Ultra-spicy sprays 4
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 30
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Rumbling Grotto is the twenty-first level in Pikmin 2's Challenge Mode. As the name implies, it focuses on many ground-burrowing enemies, including an encounter with the Pileated Snagret, making it a very challenging level overall.

Sublevel 1Edit

The cave starts rumbling while Creeping Chrysanthemums, Cloaking Burrow-nits, Sheargrubs and Shearwigs come out of the ground. To avoid Pikmin deaths, it is possible to reset the cave until the key lies right beside the player, which happens quite often.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_crawler
"Main" object maximum (?) 21
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 3
Dead end unit probability (?) 0
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 4_units_c_e_j_l_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Room with 4 exits Room with 4 exits and C-shaped wall Room with 1 exit and a pipe Room with dead end after U-turn
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Creeping Chrysanthemum 1 None "Hard" enemy spots
-   Mirrored Element Carried inside entry with ID 1
2   Creeping Chrysanthemum 1 None "Hard" enemy spots
-   Mirrored Element Carried inside entry with ID 2
3   Cloaking Burrow-nit 3 None "Hard" enemy spots
-   Unknown Merit Carried inside entry with ID 3
4   Iridescent Glint Beetle 1 None "Hard" enemy spots
-   Lustrous Element Carried inside entry with ID 4
5   Margaret 3 None "Hard" enemy spots
6   Female Sheargrub 3 None "Easy" enemy spots
-   Omniscient Sphere Carried inside entry with ID 6
7   Male Sheargrub 3 None "Easy" enemy spots
-   Mirth Sphere Carried inside entry with ID 7
8   Shearwig 3 None "Easy" enemy spots
-   Armored Nut Carried inside entry with ID 8
Alongside it spawns 3 "main" objects (and their treasures). Chances:
ID Object Chance Fall method Spawn location
6   Female Sheargrub 33% None "Easy" enemy spots
-   Omniscient Sphere Carried inside entry with ID 6
7   Male Sheargrub 33% None "Easy" enemy spots
-   Mirth Sphere Carried inside entry with ID 7
8   Shearwig 33% None "Easy" enemy spots
-   Armored Nut Carried inside entry with ID 8
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9   Margaret 2 None Plant spots
10   Shoot (large) 1 None Plant spots
11   Shoot (small) 1 None Plant spots
12   Figwort (small red) 2 None Plant spots
13   Figwort (large red) 2 None Plant spots
14   Clover 6 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
15   The Key 1 None Treasure spots
16   Gyroid Bust 1 None Treasure spots
17   Crystal King 1 None Treasure spots
Then it spawns 3 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
18 Gate (4000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2Edit

See also: Pileated Snagret strategy.

More rumbling with the Pileated Snagret. Use all sprays here so the Pikmin don't get harmed, grab the key, and jump out.

If you are doing a 2-player Challenge, the battle can be very quick and easy. Stand on opposite side of the Snagret and have both players toss Pikmin rapidly at its head. If you do it right, it should always go back into the ground instead of eating any Pikmin, and you save time and deaths.

Generate sample map →

Technical sublevel information
Internal cave name ch_MAT_crawler
"Main" object maximum (?) 7
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_manh_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Large circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Pileated Snagret 1 None "Hard" enemy spots
-   The Key Carried inside entry with ID 1
2   Figwort (large brown) 1 None "Easy" enemy spots
3   Figwort (large brown) 1 None "Easy" enemy spots
4   Figwort (small brown) 1 None "Easy" enemy spots
5   Figwort (small brown) 1 None "Easy" enemy spots
6   Figwort (large brown) 1 None "Easy" enemy spots
7   Figwort (large brown) 1 None "Easy" enemy spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languagesEdit

Language Name Meaning
  Japanese 土とんの洞窟? Land Swarmers' Cave
  French (NoA) Grotte des menaces Threats cave
  French (NoE) Grotte des Menaces Threats Cave
  German Grotte des Donners Grotto of Thunder
  Italian Grotta rombante Rumbling cave
  Spanish (NoA) Gruta Estruendosa Rumbling Grotto