Novice Training | |||
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Sublevels | 2 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 3 |
Yellow Pikmin | 0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Blue Pikmin | 0 | ||
White Pikmin | 30 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Novice Training is the second level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Since the only harmful hazard in this level is poison, and the player has White Pikmin, a pink flower is nearly guaranteed.
Sublevel 1Edit
- Theme: Soil
- Music: Concrete 3
- Time: 170 (340 seconds)
- Starting Pikmin:
- White Pikmin × 30 (leaf)
- Treasures:
- Citrus Lump × 1
- Combustion Berry × 1
- Disguised Delicacy × 1
- Insect Condo × 1
- Love Nugget × 1
- Lustrous Element × 1 (inside Iridescent Glint Beetle)
- Mirrored Element × 1 (inside Doodlebug)
- The Key × 1
- Unknown Merit × 1 (inside Iridescent Flint Beetle)
- Enemies:
- Doodlebug × 1
- Iridescent Flint Beetle × 1
- Iridescent Glint Beetle × 1
- Mitite (group of 10) × 0 - 2 (from eggs)
- Obstacles:
- Poison emitter × 5
- Vegetation:
- Clover × 4
- Figwort (small brown) × 4
- Figwort (small red) × 4
- Margaret × 4
- Violet Candypop Bud × 3
- Others:
- Egg × 2
An extremely simple sublevel. The only 'hazards' are a single Doodlebug and a few poison emitters; given how your squad consists of White Pikmin, they are at no risk. If you simply want to finish the level as soon as possible, ignore everything else, locate the Key and assign Pikmin to it. If you want to go for a high score, it's recommended to convert some of your White Pikmin into Purple Pikmin; both to facilitate carrying treasures and to make looting the three beetles easier. The Iridescent Glint Beetle is particularly important as the Lustrous Element will add 1,000 points to your score.
Make sure to break the poison emitters to ensure the safety of any Purple Pikmin created. Breaking the eggs for nectar is also recommended.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_07whitepurple | ||||
"Main" object maximum (?) | 13 | ||||
"Treasure" object maximum (?) | 6 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_cent_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Circular room with 4 exits | Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Iridescent Glint Beetle | 1 | None | "Hard" enemy spots |
- | Lustrous Element | Carried inside entry with ID 1 | ||
2 | Doodlebug | 1 | None | "Hard" enemy spots |
- | Mirrored Element | Carried inside entry with ID 2 | ||
3 | Iridescent Flint Beetle | 1 | None | "Hard" enemy spots |
- | Unknown Merit | Carried inside entry with ID 3 | ||
4 | Violet Candypop Bud | 3 | None | "Hard" enemy spots |
5 | Egg | 2 | None | "Hard" enemy spots |
6 | Poison emitter | 5 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Margaret | 4 | None | Plant spots |
8 | Clover | 4 | None | Plant spots |
9 | Figwort (small red) | 4 | None | Plant spots |
10 | Figwort (small brown) | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | The Key | 1 | None | Treasure spots |
12 | Insect Condo | 1 | None | Treasure spots |
13 | Love Nugget | 1 | None | Treasure spots |
14 | Disguised Delicacy | 1 | None | Treasure spots |
15 | Citrus Lump | 1 | None | Treasure spots |
16 | Combustion Berry | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2Edit
- Theme: Soil
- Music: Concrete 3
- Time: +170 (+340 seconds)
- Treasures:
- Anxious Sprout × 1 (partially buried)
- Child of the Earth × 1 (fully buried)
- Lustrous Element × 1 (inside Iridescent Glint Beetle)
- Mirrored Element × 1 (inside Doodlebug)
- Onion Replica × 1 (fully buried)
- Pilgrim Bulb × 1 (fully buried)
- Spiny Alien Treat × 1 (fully buried)
- The Key × 1 (inside Puffy Blowhog)
- Unknown Merit × 1 (inside Iridescent Flint Beetle)
- Enemies:
- Doodlebug × 1
- Iridescent Flint Beetle × 1
- Iridescent Glint Beetle × 1
- Mitite (group of 10) × 2 (from the ground)
- Puffy Blowhog × 1
- Obstacles:
- Poison emitter × 5
- Vegetation:
- Others:
- None
Another simple sublevel. The Key is inside the Puffy Blowhog – even if you're aiming for a high score, you'll want to find and kill it immediately to prevent potential annoyance. Almost every treasure on this sublevel is buried, apart from the three inside beetles. Swarm your White Pikmin squad around to find all of it. Keep your Purple Pikmin close, as Mitites may crawl out of the ground – throw a Purple Pikmin at them to prevent them from panicking your squad. Don't forget to transport their corpses back if you're squeezing out as many points as you can.
Again, the Glint Beetle should be prioritized if going for a high score, as it will drop another Lustrous Element.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_07whitepurple | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_mid2_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Y-shaped room | Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Puffy Blowhog | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Iridescent Glint Beetle | 1 | None | "Hard" enemy spots |
- | Lustrous Element | Carried inside entry with ID 2 | ||
3 | Doodlebug | 1 | None | "Hard" enemy spots |
- | Mirrored Element | Carried inside entry with ID 3 | ||
4 | Iridescent Flint Beetle | 1 | None | "Hard" enemy spots |
- | Unknown Merit | Carried inside entry with ID 4 | ||
5 | Mitite (group of 10) | 1 | None | "Hard" enemy spots |
6 | Poison emitter | 5 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Margaret | 4 | None | Plant spots |
8 | Clover | 4 | None | Plant spots |
9 | Figwort (small red) | 4 | None | Plant spots |
10 | Figwort (small brown) | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | Child of the Earth | 1 | None | Treasure spots |
12 | Onion Replica | 1 | None | Treasure spots |
13 | Anxious Sprout | 1 | None | Treasure spots |
14 | Spiny Alien Treat | 1 | None | Treasure spots |
15 | Pilgrim Bulb | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
16 | Mitite (group of 10) | 1 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languagesEdit
Language | Name | Meaning |
---|---|---|
Japanese | 新参者の試練場? | Camp for Rookies |
French (NoA) | Camp du débutant | Beginner's camp |
French (NoE) | Camp du débutant | Beginner's camp |
German | Anfängertraining | Beginner's Training |
Italian | Esercizi da principiante | Exercises for beginners |
Spanish (NoA) | Circuito del Novato | Novice's Circuit |