Sublevel 1
Theme : Soil
Time : 50 (100 seconds)
Enemies :
Hazards :
Treasures :
Plants :
Others :
Technical sublevel information
Internal cave name
ch_MAT_t_hunter_enemy
"Main" object maximum (?)
1
"Treasure" object maximum (?)
1
"Gate " object maximum (?)
0
Dead end unit probability (?)
0
Number of rooms (?)
2
Corridor-to-room ratio (?)
{{{ctrratio}}}
Escape geyser (?)
No
Clogged hole (?)
No
Cave units file (?)
1_MAT_north_boss_tsuchi.txt
Lighting file (?)
normal_light_cha.ini
Background (?)
None
(File:P2 VRBOX None.png )
Cave units (?)
Dead end with item
Three-way crossing
Four-way crossing
Turning corridor
Corridor
Long corridor
Circular room with 1 exit
The Doodlebug is hidden in the middle of the level; it may be poisonous, but is very easy to beat. As soon as it takes a hit from the top, it'll disappear. Grab The Key and hurry to the next level.
Sublevel 2
Theme : Soil
Time : +75 (+150 seconds)
Enemies :
Hazards :
Treasures :
Plants :
Others :
Technical sublevel information
Internal cave name
ch_MAT_t_hunter_enemy
"Main" object maximum (?)
1
"Treasure" object maximum (?)
1
"Gate " object maximum (?)
0
Dead end unit probability (?)
0
Number of rooms (?)
2
Corridor-to-room ratio (?)
{{{ctrratio}}}
Escape geyser (?)
No
Clogged hole (?)
No
Cave units file (?)
1_MAT_north_tsuchi.txt
Lighting file (?)
normal_light_lv0.ini
Background (?)
None
(File:P2 VRBOX None.png )
Cave units (?)
Dead end
Dead end with item
Three-way crossing
Four-way crossing
Turning corridor
Corridor
Long corridor
Circular room with 1 exit
A Watery Blowhog . Kill it quickly, grab The Key, and off to the hole.
Sublevel 3
Theme : Soil
Time : +65 (+130 seconds)
Enemies :
Hazards :
Treasures :
Plants :
Others :
Technical sublevel information
Internal cave name
ch_MAT_t_hunter_enemy
"Main" object maximum (?)
1
"Treasure" object maximum (?)
1
"Gate " object maximum (?)
0
Dead end unit probability (?)
0
Number of rooms (?)
2
Corridor-to-room ratio (?)
{{{ctrratio}}}
Escape geyser (?)
No
Clogged hole (?)
No
Cave units file (?)
1_MAT_north_tsuchi.txt
Lighting file (?)
normal_light_lv1.ini
Background (?)
None
(File:P2 VRBOX None.png )
Cave units (?)
Dead end
Dead end with item
Three-way crossing
Four-way crossing
Turning corridor
Corridor
Long corridor
Circular room with 1 exit
An Anode Dweevil . This can be defeated relatively easily with captains , is hard to hit with Pikmin , and kills them instantly if it attacks, so attacking with captains is often the safer option.
Sublevel 4
Theme : Soil
Time : +40 (+80 seconds)
Enemies :
Hazards :
Treasures :
Plants :
Others :
Technical sublevel information
Internal cave name
ch_MAT_t_hunter_enemy
"Main" object maximum (?)
1
"Treasure" object maximum (?)
0
"Gate " object maximum (?)
0
Dead end unit probability (?)
0
Number of rooms (?)
2
Corridor-to-room ratio (?)
{{{ctrratio}}}
Escape geyser (?)
No
Clogged hole (?)
No
Cave units file (?)
1_MAT_north_tsuchi.txt
Lighting file (?)
normal_light_lv2.ini
Background (?)
None
(File:P2 VRBOX None.png )
Cave units (?)
Dead end
Dead end with item
Three-way crossing
Four-way crossing
Turning corridor
Corridor
Long corridor
Circular room with 1 exit
A Fiery Bulblax . Take the 5 Red Pikmin and use both kind of sprays , or else you are almost guaranteed to lose Pikmin. You will make it just before the Bulblax turns normal. After its defeat, advance to the last sublevel. There are no buried treasures to look for.
Sublevel 5
Theme : Soil
Time : +70 (+140 seconds)
Enemies :
Hazards :
Treasures :
The Key (inside the Burrowing Snagret)
Plants :
Others :
Technical sublevel information
Internal cave name
ch_MAT_t_hunter_enemy
"Main" object maximum (?)
1
"Treasure" object maximum (?)
0
"Gate " object maximum (?)
0
Dead end unit probability (?)
0
Number of rooms (?)
2
Corridor-to-room ratio (?)
{{{ctrratio}}}
Escape geyser (?)
Yes
Clogged hole (?)
No
Cave units file (?)
1_MAT_north_boss_tsuchi.txt
Lighting file (?)
normal_light_lv0.ini
Background (?)
None
(File:P2 VRBOX None.png )
Cave units (?)
Dead end with item
Three-way crossing
Four-way crossing
Turning corridor
Corridor
Long corridor
Circular room with 1 exit
A Burrowing Snagret . Use all the sprays you have left. Always aim for the head, its weak point. When it buries itself in the ground, wait for it to get stuck on emerging, so you have time to aim at the head. When its head is being attacked by a number of Pikmin, it won't attack.
Names in other languages
Language
Name
Meaning
Japanese
かくしもちの洞窟?
Spanish (NoA )
Caverna Críptica
Cryptic Cavern
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