Pikmin 2

Cave of Pain

Revision as of 15:08, July 8, 2014 by Espyo (talk | contribs) (Capitalization.)
Cave of Pain
Cave of Pain.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 50 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The Cave of Pain is one of the levels in Pikmin 2's Challenge Mode. There are many large and mean beasts that often fall out of the sky, along with boulders and bomb-rocks. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of Anode Dweevils that scoop up the key.

You should start off by taking your captain and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the captains or with Pikmin if you are very careful. Use an Ultra-Bitter Spray with the Fiery Bulblax and kill the Hairy Bulborb by luring it near a Bomb-rock when it explodes.

Sublevel 1

Technical sublevel information
Internal cave name ch_MAT_flier
"Main" object maximum (?) 22
"Treasure" object maximum (?) 4
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No (despite having one, in reality)
Clogged hole (?) No
Cave units file (?) 2_MAT_sak1_sak2_snow.txt
Lighting file (?) normal_light_cha.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with trunk in center Room with large trunk

Names in other languages

Language Name Meaning
  Japanese 天罰の穴?
  Spanish (NoA) Cueva del Dolor Cave of Pain