The Hot House is the sixth level in Pikmin 2's Challenge Mode. The initial number of Pikmin – 3 – is small, but more can be gained in the first sublevel, by using the Queen Candypop Buds present there, in preparation for the threats of the second.
Sublevel 1
- Theme: Soil
- Time: 120
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
Technical sublevel information
|
Internal cave name
|
ch_NARI_05start3easy
|
"Main" object maximum (?)
|
8
|
"Treasure" object maximum (?)
|
1
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
2
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
No
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
2_MAT_cent_north_tsuchi.txt
|
Lighting file (?)
|
normal_light_cha.ini
|
Background (?)
|
"vrbox" (none) (File:P2 VRBOX "vrbox" (none).png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
Circular room with 4 exits |
Circular room
|
The first thing to do is increase the number of Pikmin available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.
Sublevel 2
- Theme: Soil
- Time: +80
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
Technical sublevel information
|
Internal cave name
|
ch_NARI_05start3easy
|
"Main" object maximum (?)
|
7
|
"Treasure" object maximum (?)
|
2
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
2
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
Yes
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
2_MAT_cent_north_tsuchi.txt
|
Lighting file (?)
|
normal_light_cha.ini
|
Background (?)
|
"vrbox" (none) (File:P2 VRBOX "vrbox" (none).png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
Circular room with 4 exits |
Circular room with 1 exit
|
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