Cave of Pain | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 1 |
Red Pikmin | 50 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The Cave of Pain is one of the levels in Pikmin 2's Challenge Mode. There are many large and mean beasts that often fall out of the sky, along with boulders and Bomb rocks. When you think you have the key however, more cruelty and punishment will fall from the sky in the form of Anode Dweevils that scoop up the key.
You should start off by taking your captain and trigger all the falling boulders, enemies and bomb-rocks. Anode Dweevils should be killed with the captains or with Pikmin if you are very careful. Use an Ultra Bitter Spray with the Fiery Bulblax and kill the Hairy Bulborb by luring it near a Bomb-rock when it explodes.
Sublevel 1
- Theme: Snow
- Time: 160
- Enemies:
- 1 Hairy Bulborb (drops from the sky)
- 1 Dwarf Red Bulborb (drops from the sky)
- 1 Fiery Bulblax (drops from the sky)
- 2 Anode Dweevils (drop from the sky)
- 6 Volatile Dweevils (drop from the sky)
- Hazards:
- 3 bomb-rocks (drop from the sky)
- 8 boulders
- Treasures:
- Combustion Berry (inside the Hairy Bulborb)
- Omniscient Sphere (inside the Dwarf Red Bulborb)
- Seed of Greed (inside the Fiery Bulblax)
- 2 Arboreal Fripperies (inside the Anode Dweevils)
- The Key
- Crystallized Telepathy
- Crystallized Clairvoyance
- Gyroid Bust
- Plants:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_flier | ||||
"Main" object maximum (?) | 22 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No (despite having one, in reality) | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_sak1_sak2_snow.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with trunk in center | Room with large trunk |