Pikmin 2

Creator's Garden

Revision as of 11:46, December 22, 2024 by Chazmatron (talk | contribs) (→‎Sublevel 1: wog -> hop)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Creator's Garden
A group of Blue Pikmin breaking down a black wooden gate in Creator's Garden.
Sublevels 1 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Creator's Garden is the fourth level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Olimar and Louie have 50 Blue Pikmin at their disposal. It consists of a single sublevel filled with water and many aquatic enemies. It also houses several gates that need to be broken down.

Sublevel 1Edit

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_01kusachi
"Main" object maximum (?) 7
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 2
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MAT_ike_kusachi.txt
Lighting file (?) kusachi_light_cha.ini
Background (?) hiroba (  garden)
Cave units (?)
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Room with pond
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Fiery Blowhog 1 None "Hard" enemy spots
-   The Key Carried inside entry with ID 1
2   Hermit Crawmad 1 None "Hard" enemy spots
-   Mirrored Element Carried inside entry with ID 2
3   Hermit Crawmad 1 None "Hard" enemy spots
-   Mirrored Element Carried inside entry with ID 3
4   Yellow Wollyhop 1 None "Hard" enemy spots
-   Aquatic Mine Carried inside entry with ID 4
5   Water Dumple 1 None "Easy" enemy spots
-   Unknown Merit Carried inside entry with ID 5
6   Water Dumple 1 None "Easy" enemy spots
-   Unknown Merit Carried inside entry with ID 6
7   Water Dumple 1 None "Easy" enemy spots
-   Unknown Merit Carried inside entry with ID 7
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
8   Clover 5 None Plant spots
9   Fiddlehead 5 None Plant spots
10   Clover 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11   Decorative Goo 1 None Treasure spots
12   Strife Monolith 1 None Treasure spots
Then it spawns 2 "gate" objects. Chances:
ID Object Chance Fall method Spawn location
13 Gate (4000 HP) 100% None Gate spots
For details on how objects are spawned, and how some may fail to spawn, see here.

GalleryEdit

Names in other languagesEdit

Language Name Meaning
  Japanese あの人の庭? His garden
  French (NoA) Jardin originel Original garden
  French (NoE) Jardin originel Original garden
  German Garten des Schöpfers Creator's Garden
  Italian Giardino idilliaco Idyllic garden
  Spanish (NoA) Jardín del Creador Creator's Garden