Pikmin 2

Abduction Den

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Abduction Den
A Bumbling Snitchbug holding Captain Olimar in Abduction Den
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 30 Ultra-spicy sprays 2
Yellow Pikmin 30
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Abduction Den is the twenty-fourth level in Pikmin 2's Challenge Mode. There are quite a few enemies that take Pikmin and leaders in their grasp, hence the name.

Sublevel 1Edit

It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable.

One strategy is as follows: The player should take both leaders with no Pikmin, and go over to the Greater Spotted Jellyfloat. One leader should be angled so that the Jellyfloat sucks him up into its body; the other leader should then petrify the creature with the ultra-bitter spray. Then, using the leader that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a Bumbling Snitchbug. The Jellyfloat will break, the leader will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.

Generate sample map →

Technical sublevel information
Internal cave name ch_NARI_09suikomi
"Main" object maximum (?) 14
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 3_MAT_hit34_sak2_uzu1_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with large trunk Room with 4 exits Room with spiraling trunk
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Greater Spotted Jellyfloat 1 None "Hard" enemy spots
-   The Key Carried inside entry with ID 1
2   Careening Dirigibug 2 None "Hard" enemy spots
-   Omniscient Sphere Carried inside entry with ID 2
3   Bumbling Snitchbug 2 None "Hard" enemy spots
-   Mirth Sphere Carried inside entry with ID 3
4   Fiery Dweevil 1 None "Easy" enemy spots
-   Omniscient Sphere Carried inside entry with ID 4
5   Fiery Dweevil 1 None "Easy" enemy spots
-   Omniscient Sphere Carried inside entry with ID 5
6   Bumbling Snitchbug 1 None "Easy" enemy spots
-   Mirth Sphere Carried inside entry with ID 6
7   Careening Dirigibug 2 None "Hard" enemy spots
-   Omniscient Sphere Carried inside entry with ID 7
8   Swooping Snitchbug 1 None "Hard" enemy spots
-   Unknown Merit Carried inside entry with ID 8
9   Fire geyser 2 None "Easy" enemy spots
10   Fire geyser 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
11   Common Glowcap 7 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
12   Rubber Ugly 1 None Treasure spots
13   Paradoxical Enigma 1 None Treasure spots
14   Combustion Berry 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languagesEdit

Language Name Meaning
  Japanese さらいの洞窟? Kidnapper's Cave
  French (NoA) Antre du rapt Abduction den
  French (NoE) Antre du Rapt Abduction Den
  German Höhle der Entführung Kidnapping Cave
  Italian Covo di sequestro Abduction Lair
  Spanish (NoA) Antro de la Abducción Abduction Den

See alsoEdit