Pikmin 2

Snack Pit

Revision as of 02:33, February 10, 2024 by Gulliblepikmin (talk | contribs) (Replaced the Pikmin's icons with Pikmin 2 ones.)
Snack Pit
The Snack Pit in Pikmin 2's Challenge Mode.
Sublevels 1 Ultra-bitter sprays 0
Red Pikmin 5 Ultra-spicy sprays 0
Yellow Pikmin 5
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 5
White Pikmin 5
Purple Pikmin 5
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

The Snack Pit is the sixteenth level in Pikmin 2's Challenge Mode. All of the treasure is food (except for The Key) and features many gluttonous Breadbugs, including the Giant Breadbug.

Sublevel 1

See also: Giant Breadbug strategy.

Defeat the Giant Breadbug using the strategies linked to above. It holds the key, and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.

Technical sublevel information
Internal cave name ch_MIYA_oopan
"Main" object maximum (?) 4
"Treasure" object maximum (?) 12
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_MIYA_manh2_conc.txt
Lighting file (?) key_light_lv1.ini
Background (?) None
Cave units (?)
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Large circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Giant Breadbug 1 None "Easy" enemy spots
-   The Key Carried inside entry with ID 1
2   Breadbug 1 None "Easy" enemy spots
-   Meat of Champions Carried inside entry with ID 2
3   Breadbug 1 None "Easy" enemy spots
-   Meat Satchel Carried inside entry with ID 3
4   Breadbug 1 None "Easy" enemy spots
-   Hideous Victual Carried inside entry with ID 4
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5   Bug Bait 2 None Treasure spots
6   Imperative Cookie 2 None Treasure spots
7   Compelling Cookie 2 None Treasure spots
8   Impenetrable Cookie 2 None Treasure spots
9   Comfort Cookie 2 None Treasure spots
10   Succulent Mattress 2 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
  Japanese 食神のかまど? Glutton's Oven
  French (NoA) Gouffre des délices Delicacies chasm
  French (NoE) Gouffre des Délices Delicacies Chasm
  German Stullengrube Bread Pit
  Italian Pozzo dello spuntino Snack Well
  Spanish (NoA) Pozo del Aperitivo Appetizer Well