Pikmin 2

Brawny Abyss

Revision as of 17:52, February 9, 2024 by Soprano (talk | contribs) (Replaced Pikmin icons with P2 variety)
Brawny Abyss
The Armored Cannon Beetle Larva in Brawny Abyss.
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 0 Ultra-spicy sprays 1
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 50
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Brawny Abyss is the seventh level in Pikmin 2's Challenge Mode. The player is given 50 Blue Pikmin, although there are no water hazards. However, there are Fiery Blowhogs and no Red Pikmin.

Sublevel 1

Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing   /   at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.

Technical sublevel information
Internal cave name ch_MUKI_metal
"Main" object maximum (?) 5
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_nor_tekiF_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) test (  cavern)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with raised blue edge Circular room with 1 exit
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Armored Cannon Beetle Larva (buried) 1 None "Special" enemy spots
-   The Key Carried inside entry with ID 1
2   Snow Bulborb 3 None "Hard" enemy spots
-   Mirth Sphere Carried inside entry with ID 2
3   Fiery Blowhog 1 None "Hard" enemy spots
-   Crystallized Telepathy Carried inside entry with ID 3
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4   Glowstem (red) 5 None Plant spots
5   Glowstem (green) 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6   Spirit Flogger 1 None Treasure spots
7   Adamantine Girdle 1 None Treasure spots
8   Superstrong Stabilizer 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

The Decorated Cannon Beetle has the key. Use a bitter spray if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.

Technical sublevel information
Internal cave name ch_MUKI_metal
"Main" object maximum (?) 5
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_units_mid1_nor22_metal.txt
Lighting file (?) metal_light_cha.ini
Background (?) build (  steel)
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Long room with 6 exits T-shaped room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1   Decorated Cannon Beetle 1 None "Hard" enemy spots
-   The Key Carried inside entry with ID 1
2   Dwarf Orange Bulborb 3 None "Hard" enemy spots
-   Love Sphere Carried inside entry with ID 2
3   Fiery Blowhog 1 None "Hard" enemy spots
-   Crystallized Telepathy Carried inside entry with ID 3
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
4   Glowstem (red) 5 None Plant spots
5   Glowstem (green) 5 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6   Omega Flywheel 1 None Treasure spots
7   Massage Girdle 1 None Treasure spots
8   Repair Juggernaut 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
9   Egg 2 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Names in other languages

Language Name Meaning
  Japanese 鉄人の穴? Iron Man's Hole
  French (NoA) Abîme de fer Iron abyss
  French (NoE) Abîme de fer Iron abyss
  German Abgrund der Kämpfer Abyss of Fighters
  Italian Abissi infernali Infernal abysses
  Spanish (NoA) Abismo Corpulento Corpulent Abyss