Abduction Den | |||
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Sublevels | 1 | Ultra-bitter sprays | 1 |
Red Pikmin | 30 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 30 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Abduction Den is the twenty-fourth level in Pikmin 2's Challenge Mode. There are quite a few enemies that take Pikmin and leaders in their grasp, hence the name.
Sublevel 1
- Theme: Snow
- Music: Emergence Cave 2
- Time: 180 (360 seconds)
- Starting Pikmin:
- Red Pikmin × 30 (flower)
- Yellow Pikmin × 30 (flower)
- Treasures:
- Combustion Berry × 1
- Mirth Sphere × 3 (inside Bumbling Snitchbugs)
- Omniscient Sphere × 6 (4 inside Careening Dirigibugs, 2 inside Fiery Dweevils)
- Paradoxical Enigma × 1 (partially buried)
- Rubber Ugly × 1
- The Key × 1 (inside Greater Spotted Jellyfloat)
- Unknown Merit × 1 (inside Swooping Snitchbug)
- Enemies:
- Bumbling Snitchbug × 3
- Careening Dirigibug × 4
- Fiery Dweevil × 2
- Greater Spotted Jellyfloat × 1
- Swooping Snitchbug × 1
- Obstacles:
- Fire geyser × 3
- Vegetation:
- Common Glowcap × 7
- Others:
- None
It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable.
One strategy is as follows: The player should take both leaders with no Pikmin, and go over to the Greater Spotted Jellyfloat. One leader should be angled so that the Jellyfloat sucks him up into its body; the other leader should then petrify the creature with the ultra-bitter spray. Then, using the leader that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a Bumbling Snitchbug. The Jellyfloat will break, the leader will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.
Technical sublevel information | |||||
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Internal cave name | ch_NARI_09suikomi | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_hit34_sak2_uzu1_snow.txt | ||||
Lighting file (?) | tutorial_1_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with large trunk | Room with 4 exits | Room with spiraling trunk |
Detailed object list | ||||
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The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Greater Spotted Jellyfloat | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Careening Dirigibug | 2 | None | "Hard" enemy spots |
- | Omniscient Sphere | Carried inside entry with ID 2 | ||
3 | Bumbling Snitchbug | 2 | None | "Hard" enemy spots |
- | Mirth Sphere | Carried inside entry with ID 3 | ||
4 | Fiery Dweevil | 1 | None | "Easy" enemy spots |
- | Omniscient Sphere | Carried inside entry with ID 4 | ||
5 | Fiery Dweevil | 1 | None | "Easy" enemy spots |
- | Omniscient Sphere | Carried inside entry with ID 5 | ||
6 | Bumbling Snitchbug | 1 | None | "Easy" enemy spots |
- | Mirth Sphere | Carried inside entry with ID 6 | ||
7 | Careening Dirigibug | 2 | None | "Hard" enemy spots |
- | Omniscient Sphere | Carried inside entry with ID 7 | ||
8 | Swooping Snitchbug | 1 | None | "Hard" enemy spots |
- | Unknown Merit | Carried inside entry with ID 8 | ||
9 | Fire geyser | 2 | None | "Easy" enemy spots |
10 | Fire geyser | 1 | None | "Easy" enemy spots |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | Common Glowcap | 7 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
12 | Rubber Ugly | 1 | None | Treasure spots |
13 | Paradoxical Enigma | 1 | None | Treasure spots |
14 | Combustion Berry | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | さらいの洞窟? | Kidnapper's Cave |
French (NoA) | Antre du rapt | Abduction den |
French (NoE) | Antre du Rapt | Abduction Den |
German | Höhle der Entführung | Kidnapping Cave |
Italian | Covo di sequestro | Abduction Lair |
Spanish (NoA) | Antro de la Abducción | Abduction Den |