Novice Training | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 3 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 30 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
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The Novice Training is the second level in Pikmin 2's Challenge Mode and is automatically unlocked with the mode. Since the only harmful hazard in this level is poison, and the player has White Pikmin, a pink flower is nearly guaranteed.
Sublevel 1
- Theme: Soil
- Music: Concrete 3
- Time: 170 (340 seconds)
- Starting Pikmin:
- White Pikmin × 30 (leaf)
- Treasures:
- Citrus Lump × 1
- Combustion Berry × 1
- Disguised Delicacy × 1
- Insect Condo × 1
- Love Nugget × 1
- Lustrous Element × 1 (inside Iridescent Glint Beetle)
- Mirrored Element × 1 (inside Doodlebug)
- The Key × 1
- Unknown Merit × 1 (inside Iridescent Flint Beetle)
- Enemies:
- Doodlebug × 1
- Iridescent Flint Beetle × 1
- Iridescent Glint Beetle × 1
- Mitite (group of 10) × 0 - 2 (from eggs)
- Obstacles:
- Vegetation:
- Clover × 4
- Figwort (small brown) × 4
- Figwort (small red) × 4
- Margaret × 4
- Violet Candypop Bud × 3
- Others:
- Egg × 2
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_07whitepurple | ||||
"Main" object maximum (?) | 13 | ||||
"Treasure" object maximum (?) | 6 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_cent_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Circular room with 4 exits | Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Iridescent Glint Beetle | 1 | None | "Hard" enemy spots |
- | Lustrous Element | Carried inside entry with ID 1 | ||
2 | Doodlebug | 1 | None | "Hard" enemy spots |
- | Mirrored Element | Carried inside entry with ID 2 | ||
3 | Iridescent Flint Beetle | 1 | None | "Hard" enemy spots |
- | Unknown Merit | Carried inside entry with ID 3 | ||
4 | Violet Candypop Bud | 3 | None | "Hard" enemy spots |
5 | Egg | 2 | None | "Hard" enemy spots |
6 | [icon] Gas pipe | 5 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Margaret | 4 | None | Plant spots |
8 | Clover | 4 | None | Plant spots |
9 | Figwort (small red) | 4 | None | Plant spots |
10 | Figwort (small brown) | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | The Key | 1 | None | Treasure spots |
12 | Insect Condo | 1 | None | Treasure spots |
13 | Love Nugget | 1 | None | Treasure spots |
14 | Disguised Delicacy | 1 | None | Treasure spots |
15 | Citrus Lump | 1 | None | Treasure spots |
16 | Combustion Berry | 1 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Sublevel 2
- Theme: Soil
- Music: Concrete 3
- Time: +170 (+340 seconds)
- Treasures:
- Anxious Sprout × 1 (partially buried)
- Child of the Earth × 1 (fully buried)
- Lustrous Element × 1 (inside Iridescent Glint Beetle)
- Mirrored Element × 1 (inside Doodlebug)
- Onion Replica × 1 (fully buried)
- Pilgrim Bulb × 1 (fully buried)
- Spiny Alien Treat × 1 (fully buried)
- The Key × 1 (inside Puffy Blowhog)
- Unknown Merit × 1 (inside Iridescent Flint Beetle)
- Enemies:
- Doodlebug × 1
- Iridescent Flint Beetle × 1
- Iridescent Glint Beetle × 1
- Mitite (group of 10) × 2 (from the ground)
- Puffy Blowhog × 1
- Obstacles:
- Vegetation:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_07whitepurple | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_mid2_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Y-shaped room | Circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Puffy Blowhog | 1 | None | "Hard" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Iridescent Glint Beetle | 1 | None | "Hard" enemy spots |
- | Lustrous Element | Carried inside entry with ID 2 | ||
3 | Doodlebug | 1 | None | "Hard" enemy spots |
- | Mirrored Element | Carried inside entry with ID 3 | ||
4 | Iridescent Flint Beetle | 1 | None | "Hard" enemy spots |
- | Unknown Merit | Carried inside entry with ID 4 | ||
5 | Mitite (group of 10) | 1 | None | "Hard" enemy spots |
6 | [icon] Gas pipe | 5 | None | Cave unit seams |
Then it spawns these "decoration" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
7 | Margaret | 4 | None | Plant spots |
8 | Clover | 4 | None | Plant spots |
9 | Figwort (small red) | 4 | None | Plant spots |
10 | Figwort (small brown) | 4 | None | Plant spots |
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
11 | Child of the Earth | 1 | None | Treasure spots |
12 | Onion Replica | 1 | None | Treasure spots |
13 | Anxious Sprout | 1 | None | Treasure spots |
14 | Spiny Alien Treat | 1 | None | Treasure spots |
15 | Pilgrim Bulb | 1 | None | Treasure spots |
Then it spawns these "dead end" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
16 | Mitite (group of 10) | 1 | None | Dead ends |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 新参者の試練場? | Camp for Rookies |
French (NoA) | Camp du débutant | Beginner's camp |
French (NoE) | Camp du débutant | Beginner's camp |
German | Anfängertraining | Beginner's Training |
Spanish (NoA) | Circuito del Novato | Novice's Circuit |