Pikmin 2

Red Chasm

Revision as of 09:54, June 6, 2021 by Beady Long Bramble Grates Legs (talk | contribs) (→‎Sublevel 1: Leaving and exiting through the menu takes lesser time than just simply resetting the game because this cave has only one sublevel and is in Challenge Mode.)
Red Chasm
A group of Red Bulborbs in Red Chasm.
Sublevels 1 Ultra-bitter sprays 3
Red Pikmin 40 Ultra-spicy sprays 4
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Red Chasm is the eighth level in Pikmin 2's Challenge Mode. Its name is in reference to the huge population of Dwarf Bulborbs, Red Bulborbs, and Red Pikmin on its only sublevel, as well as the red treasures dropped by the enemies.

Sublevel 1

Technical sublevel information
Internal cave name ch_MAT_limited_time
"Main" object maximum (?) 20
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 4
Corridor-to-room ratio (?) 0.1
Escape geyser (?) No (despite having one, in reality)
Clogged hole (?) No
Cave units file (?) 4_NARI_all_hitode.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
Long corridor Room with 5 exits Room with 5 exits Room with 4 exits Room with 4 exits

Try finding the Bulborb that has The Key. Leaving the course and returning to change the layout will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.

Using ultra-spicy or ultra-bitter spray can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with ultra-bitter spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a pink flower.

Names in other languages

Language Name Meaning
  Japanese 赤の洞窟? Red Cave
  French (NoA) Abîme rouge Red abyss
  French (NoE) Abîme Rouge Red Abyss
  Spanish (NoA) Sima Roja Red Chasm