Pikmin 2

Concrete Maze

Revision as of 14:28, December 21, 2014 by Espyo (talk | contribs) (Updated as per policy.)
Concrete Maze
Concrete Maze.jpg
Sublevels 3 Ultra-bitter sprays 0
Red Pikmin 0 Ultra-spicy sprays 0
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 2
Purple Pikmin 0
Bulbmin 0

The following article or section contains guides.
The strategies shown are just suggestions.

Concrete Maze is the twelfth level in Challenge Mode in Pikmin 2. As the name implies, its levels are mazes made out of concrete walls.

Sublevel 1

Technical sublevel information
Internal cave name ch_MAT_conc_cave
"Main" object maximum (?) 8
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 4
Dead end unit probability (?) 10
Number of rooms (?) 6
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 4_MAT_c_d_k_n_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with 4 exits Square room with 1 exit and a pipe Room with 4 exits Room with 2 exits and a pipe

On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Reseting until The Key is quickly found is helpful. Breaking down walls is very quick, even with just one Pikmin.

Sublevel 2

Technical sublevel information
Internal cave name ch_MAT_conc_cave
"Main" object maximum (?) 54
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 6
Dead end unit probability (?) 0
Number of rooms (?) 10
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_d_i_m_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with 4 exits 2 conjoined rooms Room with 5 exits and 2 walls

On the second sublevel there is a more complex layout and some enemies; these are mainly bomb-rock and Volatile Dweevils, both of which will fall randomly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.

Sublevel 3

Technical sublevel information
Internal cave name ch_MAT_conc_cave
"Main" object maximum (?) 0
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_MAT_a_m_conc.txt
Lighting file (?) normal_light_cha.ini
Background (?) None
Cave units (?)
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
Room with 5 exits and 2 walls Room with 4 exits

The third sublevel is very small and contains two Queen Candypop Buds, along with the Worthless Statue and Priceless Statue. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible.

Names in other languages

Language Name Meaning
  Japanese コンクリート迷路? Concrete Maze
  Spanish (NoA) Laberinto de Hormigón Concrete Labyrinth