The Hot House is the sixth level in Pikmin 2 's Challenge Mode . The initial number of Pikmin, three, is small, but more can be gained in the first sublevel by using the Queen Candypop Buds present there, in preparation for the threats of the second.
Sublevel 1
Theme : Soil
Time : 120 (240 seconds)
Enemies :
Hazards :
Treasures :
Plants :
Others :
Technical sublevel information
Internal cave name
ch_NARI_05start3easy
"Main" object maximum (?)
8
"Treasure" object maximum (?)
1
"Gate " object maximum (?)
0
Dead end unit probability (?)
0
Number of rooms (?)
2
Corridor-to-room ratio (?)
{{{ctrratio}}}
Escape geyser (?)
No
Clogged hole (?)
No
Cave units file (?)
2_MAT_cent_north_tsuchi.txt
Lighting file (?)
normal_light_cha.ini
Background (?)
"vrbox" (none)
(File:P2 VRBOX "vrbox" (none).png )
Cave units (?)
Dead end with item
Three-way crossing
Four-way crossing
Turning corridor
Corridor
Long corridor
Circular room with 4 exits
Circular room
The first thing to do is increase the number of Pikmin available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.
Sublevel 2
Theme : Soil
Time : +80 (+160 seconds)
Enemies :
Hazards :
Treasures :
Plants :
Others :
Technical sublevel information
Internal cave name
ch_NARI_05start3easy
"Main" object maximum (?)
7
"Treasure" object maximum (?)
2
"Gate " object maximum (?)
0
Dead end unit probability (?)
0
Number of rooms (?)
2
Corridor-to-room ratio (?)
{{{ctrratio}}}
Escape geyser (?)
Yes
Clogged hole (?)
No
Cave units file (?)
2_MAT_cent_north_tsuchi.txt
Lighting file (?)
normal_light_cha.ini
Background (?)
"vrbox" (none)
(File:P2 VRBOX "vrbox" (none).png )
Cave units (?)
Dead end with item
Three-way crossing
Four-way crossing
Turning corridor
Corridor
Long corridor
Circular room with 4 exits
Circular room with 1 exit
Names in other languages
Language
Name
Meaning
Japanese
地下の温室?
Spanish (NoA )
Invernadero
Greenhouse
Navigation