The Hot House is the sixth level in Pikmin 2 's Challenge Mode . The initial number of Pikmin – 3 – is small, but more can be gained in the first sublevel , by using the Queen Candypop Buds present there, in preparation for the threats of the second.
Sublevel 1
Theme : Soil
Time : 120 (240 seconds)
Enemies :
Hazards :
Treasures :
Plants :
Others :
Technical sublevel information
Internal cave name
ch_NARI_05start3easy
"Main" object maximum (?)
8
"Treasure" object maximum (?)
1
"Gate " object maximum (?)
0
Dead end unit probability (?)
0
Number of rooms (?)
2
Corridor-to-room ratio (?)
{{{ctrratio}}}
Escape geyser (?)
No
Clogged hole (?)
No
Cave units file (?)
2_MAT_cent_north_tsuchi.txt
Lighting file (?)
normal_light_cha.ini
Background (?)
"vrbox" (none)
(File:P2 VRBOX "vrbox" (none).png )
Cave units (?)
Dead end with item
Three-way crossing
Four-way crossing
Turning corridor
Corridor
Long corridor
Circular room with 4 exits
Circular room
The first thing to do is increase the number of Pikmin available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.
Sublevel 2
Theme : Soil
Time : +80 (+160 seconds)
Enemies :
Hazards :
Treasures :
Plants :
Others :
Technical sublevel information
Internal cave name
ch_NARI_05start3easy
"Main" object maximum (?)
7
"Treasure" object maximum (?)
2
"Gate " object maximum (?)
0
Dead end unit probability (?)
0
Number of rooms (?)
2
Corridor-to-room ratio (?)
{{{ctrratio}}}
Escape geyser (?)
Yes
Clogged hole (?)
No
Cave units file (?)
2_MAT_cent_north_tsuchi.txt
Lighting file (?)
normal_light_cha.ini
Background (?)
"vrbox" (none)
(File:P2 VRBOX "vrbox" (none).png )
Cave units (?)
Dead end with item
Three-way crossing
Four-way crossing
Turning corridor
Corridor
Long corridor
Circular room with 4 exits
Circular room with 1 exit
Names in other languages
Language
Name
Meaning
Japanese
地下の温室?
Spanish (NoA )
Invernadero
Greenhouse
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