Brawny Abyss is the seventh level in Pikmin 2's Challenge Mode.
Sublevel 1
- Theme: Metal
- Time: 130
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
Technical sublevel information
|
Internal cave name
|
ch_MUKI_metal
|
"Main" object maximum (?)
|
5
|
"Treasure" object maximum (?)
|
3
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
3
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
No
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
2_units_nor_tekiF_metal.txt
|
Lighting file (?)
|
metal_light_cha.ini
|
Background (?)
|
"test" (cavern) (File:P2 VRBOX "test" (cavern).png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
Room with raised blue edge |
Circular room with 1 exit
|
Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing A / at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
Sublevel 2
- Theme: Metal
- Time: +100
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
Technical sublevel information
|
Internal cave name
|
ch_MUKI_metal
|
"Main" object maximum (?)
|
5
|
"Treasure" object maximum (?)
|
3
|
"Gate" object maximum (?)
|
0
|
Dead end unit probability (?)
|
0
|
Number of rooms (?)
|
2
|
Corridor-to-room ratio (?)
|
{{{ctrratio}}}
|
Escape geyser (?)
|
Yes
|
Clogged hole (?)
|
No
|
Cave units file (?)
|
2_units_mid1_nor22_metal.txt
|
Lighting file (?)
|
metal_light_cha.ini
|
Background (?)
|
"build" (steel) (File:P2 VRBOX "build" (steel).png)
|
Cave units (?)
|
|
|
|
|
|
|
Dead end with item |
Three-way crossing |
Four-way crossing |
Turning corridor |
Corridor |
Long corridor
|
|
|
|
Long room with 6 exits |
T-shaped room
|
The Decorated Cannon Beetle has the key. Use a bitter spray if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.
Names in other languages
Language
|
Name
|
Meaning
|
Japanese |
鉄人の穴? |
|