Brawny Abyss
Brawny Abyss | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 0 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 50 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Brawny Abyss is the seventh level in Pikmin 2's Challenge Mode.
Sublevel 1
- Theme: Metal
- Music: Metal 1
- Time: 130 (260 seconds)
- Starting Pikmin:
- Blue Pikmin × 50 (flower)
- Treasures:
- Adamantine Girdle × 1
- Crystallized Telepathy × 1 (inside the Fiery Blowhog)
- Mirth Sphere × 3 (inside the Snow Bulborbs)
- Spirit Flogger × 1
- Superstrong Stabilizer × 1
- The Key × 1 (inside the Armored Cannon Beetle Larva)
- Enemies:
- Armored Cannon Beetle Larva (stationary) × 1
- Fiery Blowhog × 1
- Snow Bulborb × 3
- Obstacles:
- None
- Plants and fungi:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_metal | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_nor_tekiF_metal.txt | ||||
Lighting file (?) | metal_light_cha.ini | ||||
Background (?) | test ( cavern)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with raised blue edge | Circular room with 1 exit |
Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing / at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
Sublevel 2
- Theme: Metal
- Music: Metal 2
- Time: +100 (+200 seconds)
- Treasures:
- Crystallized Telepathy × 1 (inside the Fiery Blowhog)
- Love Sphere × 3 (inside the Dwarf Orange Bulborbs)
- Massage Girdle × 1
- Omega Flywheel × 1
- Repair Juggernaut × 1
- The Key × 1 (inside the Decorated Cannon Beetle)
- Enemies:
- Decorated Cannon Beetle × 1
- Dwarf Orange Bulborb × 3
- Fiery Blowhog × 1
- Obstacles:
- None
- Plants and fungi:
- Others:
- Egg × 2 (in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_metal | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_mid1_nor22_metal.txt | ||||
Lighting file (?) | metal_light_cha.ini | ||||
Background (?) | build ( steel)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Long room with 6 exits | T-shaped room |
The Decorated Cannon Beetle has the key. Use a bitter spray if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 鉄人の穴? | |
French (NoA) | Abîme de fer | Iron abyss |
Spanish (NoA) | Abismo Corpulento | Corpulent Abyss |