Red Chasm: Difference between revisions
NWPlayer123 (talk | contribs) (Added a Names in other languages section (with japanese from the files)) |
(American Wii set to Spanish. Sima does not exactly mean chasm so anyone who knows better about Spanish than me can change it to a more fitting one.) |
||
Line 68: | Line 68: | ||
|Jap=赤の洞窟 | |Jap=赤の洞窟 | ||
|JapM=Red Cave<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |JapM=Red Cave<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Sima Roja | |||
|SpaAM=Red Chasm | |||
}} | }} | ||
{{CM}} | {{CM}} |
Revision as of 20:52, June 1, 2014
Red Chasm | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 3 |
Red Pikmin | 40 | Ultra-spicy sprays | 4 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
Red Chasm is the eighth level in Challenge Mode for Pikmin 2. Its name is in reference to the huge population of Dwarf Bulborbs, Red Bulborbs, and Red Pikmin on its only sublevel, as well as the red treasures dropped by the enemies.
Sublevel 1
- Theme: Soil
- Time: 130
- Enemies:
- Hazards:
- None
- Treasures:
- The Key (inside a Red Bulborb)
- 4 Petrified Hearts (inside 4 Red Bulborbs)
- 15 Crystallized Telepathies (inside the Dwarf Red Bulborbs)
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MAT_limited_time | ||||
"Main" object maximum (?) | 20 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No (despite having one, in reality) | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 4_NARI_all_hitode.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with 5 exits | Room with 5 exits | Room with 4 exits | Room with 4 exits |
Try finding the Bulborb that has The Key. Resetting will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs.
Using Ultra Spicy or Ultra Bitter Spray can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with Ultra Bitter Spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a Pink Flower.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 赤の洞窟? | Red Cave |
Spanish (NoA) | Sima Roja | Red Chasm |