Secret Testing Range: Difference between revisions
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==Walkthrough video== | ==Walkthrough video== | ||
{{#ev:youtube|YEsVr1Nui6U|480|left}} | {{#ev:youtube|YEsVr1Nui6U|480|left}} | ||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=秘密兵器実験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
}} | |||
{{CM}} | {{CM}} |
Revision as of 22:38, May 28, 2014
Secret Testing Range | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 10 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 10 | ||
Blue Pikmin | 10 | ||
White Pikmin | 10 | ||
Purple Pikmin | 10 | ||
Bulbmin | 0 |
The Secret Testing Range is one of the thirty levels in Challenge Mode. There are two sublevels and each level involves creatures that have weapons as appendages.
Sublevel 1
- Theme: Metal
- Time: 100
- Enemies:
- Hazards:
- None
- Treasures:
- The Key (inside a Gatling Groink)
- Stone of Glory (inside a Gatling Groink)
- Lustrous Element (inside the Iridescent Glint Beetle)
- Dream Architect
- Prototype Detector
- Cosmic Archive
- Glee Spinner
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_houdai | ||||
"Main" object maximum (?) | 3 | ||||
"Treasure" object maximum (?) | 4 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_houdai_metal.txt | ||||
Lighting file (?) | houdai_light.ini | ||||
Background (?) | "build" (steel) (File:P2 VRBOX "build" (steel).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Man-at-Legs dry arena |
This level is a little hard, but the secret to the easy killing of a Gatling Groink is to bring all of your Pikmin and make the purple Pikmin be up front and hit its backside. Or you can leave the Pikmin with Olimar or Louie, be the opposite one and make the two Gatling Groinks come close to each other; then go underneath them, running back and forth when the Gatling Groink's life circle is yellow or red.
Sublevel 2
- Theme: Metal
- Time: +150
- Enemies:
- Hazards:
- Treasures:
- The Key (inside the Man-at-Legs)
- Remembered Old Buddy
- Fond Gyro Block
- Lost Gyro Block
- Favorite Gyro Block
- Memorable Gyro Block
- Plants:
- Others:
- 1 egg (in a dead end)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_houdai | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 5 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_houdai2_metal.txt | ||||
Lighting file (?) | houdai_light.ini | ||||
Background (?) | "ice" (icy cavern) (File:P2 VRBOX "ice" (icy cavern).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Man-at-Legs watery arena |
This floor is very hard. Note you can lure the Man-at-Legs out of the water to make use of all of your Pikmin.
Walkthrough video
{{#ev:youtube|YEsVr1Nui6U|480|left}}
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 秘密兵器実験場? |