Pikmin 2

Hot House: Difference between revisions

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|sublevels=2
|sublevels=2
|red=1
|red=1
|redm=l
|yellow=1
|yellow=1
|yellowm=l
|blue=1
|blue=1
|bluem=l
|bitter=1
|bitter=1
|spicy=2
|spicy=2
|gridcol=1
|gridrow=2
}}
}}
The '''Hot House''' is the sixth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. The initial amount of [[Pikmin family|Pikmin]] is small, but more can be gained in the first [[sublevel]] in preparation for the threats of the second.
The '''Hot House''' is the sixth level in ''[[Pikmin 2]]'''s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin – 3 – is small, but more can be gained in the first [[sublevel]], by using the Queen Candypop Buds present there, in preparation for the threats of the second.


==Sublevel 1==
==Sublevel 1==
*'''Time''': 120 seconds
*'''Theme''': Soil
*'''Music''': Frontier Cavern
*'''Time''': 120
*'''Enemies''':
*'''Enemies''':
**[[Dwarf Bulbear]]
**1 [[Snow Bulborb]]
**[[Dwarf Orange Bulborb]]
**1 [[Dwarf Red Bulborb]]
**[[Dwarf Red Bulborb]]
**1 [[Dwarf Orange Bulborb]]
**[[Snow Bulborb]]
**1 [[Dwarf Bulbear]]
*'''Hazards''':
**None
*'''Treasures''':
*'''Treasures''':
**[[Armored Nut]]
**[[Pale Passion]] (inside the Snow Bulborb)
**[[Compelling Cookie]]
**[[Sunseed Berry]] (inside the Dwarf Red Bulborb)
**[[Armored Nut]] (inside the Dwarf Orange Bulborb)
**[[Compelling Cookie]] (inside the Dwarf Bulbear)
**[[The Key]]
**[[The Key]]
**[[Pale Passion]]
*'''Plants''':
**[[Sunseed Berry]]
**2 small [[Shoot]]s
*'''Candypop Buds'''
**1 large [[Shoot]]
**[[Candypop Bud#Queen Candypop Bud|Queen Candypop Bud]] x3
**6 small [[Figwort]]s
*'''Others''':
**3 [[Queen Candypop Bud]]s (1 in a dead end)
**2 [[egg]]s
 
{{sublevel technical
|cave        = ch_NARI_05start3easy
|enemymax    = 8
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = No
|unitfile    = 2_MAT_cent_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          = "vrbox" (none)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_north_1_tsuchi|'''Circular room'''
}}
}}
 
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.


==Sublevel 2==
==Sublevel 2==
*'''Time''': 80 seconds
*'''Theme''': Soil
*'''Music''': Hot House
*'''Time''': +80
*'''Enemies''':
*'''Enemies''':
**[[Fiery Blowhog]]
**1 [[Watery Blowhog]]
**[[Watery Blowhog]]
**1 [[Fiery Blowhog]]
*'''Treasure''':
*'''Hazards''':
**4 [[Hazard#Electricity|electrical wires]]
*'''Treasures''':
**[[The Key]] (inside the Watery Blowhog)
**[[Mirrored Element]] (inside the Fiery Blowhog)
**[[Anxious Sprout]]
**[[Anxious Sprout]]
**[[The Key]]
**[[Mirrored Element]]
**[[Triple Sugar Threat]]
**[[Triple Sugar Threat]]
*'''Plants''':
**4 small [[Figwort]]s
**4 small [[Shoot]]s
*'''Others''':
**1 [[Queen Candypop Bud]]


{{sublevel technical
|cave        = ch_NARI_05start3easy
|enemymax    = 7
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|geyser      = Yes
|unitfile    = 2_MAT_cent_north_tsuchi.txt
|lightfile  = normal_light_cha.ini
|bg          = "vrbox" (none)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_cent_4_tsuchi|'''Circular room with 4 exits'''
|room_north_1_tsuchi|'''Circular room with 1 exit'''
}}
}}


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

Revision as of 13:06, January 5, 2014

Hot House
The Key in Hot House.
Sublevels 2 Ultra-bitter sprays 1
Red Pikmin 1 Ultra-spicy sprays 2
Yellow Pikmin 1
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 1
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The Hot House is the sixth level in Pikmin 2's Challenge Mode. The initial number of Pikmin – 3 – is small, but more can be gained in the first sublevel, by using the Queen Candypop Buds present there, in preparation for the threats of the second.

Sublevel 1

Technical sublevel information
Internal cave name ch_NARI_05start3easy
"Main" object maximum (?) 8
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_cent_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) "vrbox" (none) (File:P2 VRBOX "vrbox" (none).png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_north_1_tsuchi
Circular room with 4 exits Circular room

The first thing to do is increase the number of Pikmin available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.

Sublevel 2

Technical sublevel information
Internal cave name ch_NARI_05start3easy
"Main" object maximum (?) 7
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 2_MAT_cent_north_tsuchi.txt
Lighting file (?) normal_light_cha.ini
Background (?) "vrbox" (none) (File:P2 VRBOX "vrbox" (none).png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_tsuchi
room_north_1_tsuchi
Circular room with 4 exits Circular room with 1 exit