Snack Pit: Difference between revisions
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(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.) |
(Add technical info section) |
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Defeat the Giant Breadbug using the strategies linked to above. It holds the [[The Key|key]], and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs. | Defeat the Giant Breadbug using the strategies linked to above. It holds the [[The Key|key]], and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs. | ||
{{sublevel technical | |||
|cave = ch_MIYA_oopan | |||
|enemymax = 4 | |||
|itemmax = 12 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 1_MIYA_manh2_conc.txt | |||
|lightfile = key_light_lv1.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_pipe|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_manh_2_conc|'''Large circular room with 1 exit''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | {| class="wikitable mw-collapsible mw-collapsed technicaltable" | ||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} |
Revision as of 10:45, September 3, 2022
Snack Pit | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 0 |
Red Pikmin | 5 | Ultra-spicy sprays | 0 |
Yellow Pikmin | 5 | ||
Blue Pikmin | 5 | ||
White Pikmin | 5 | ||
Purple Pikmin | 5 | ||
Bulbmin | 0 |
The following article or section contains guides. |
The Snack Pit is the sixteenth level in Pikmin 2's Challenge Mode. All of the treasure is food (except for The Key) and features many gluttonous Breadbugs, including the Giant Breadbug.
Sublevel 1
- Theme: Concrete
- Music: Giant Breadbug
- Time: 150 (300 seconds)
- Starting Pikmin:
- Red Pikmin × 5 (leaf)
- Yellow Pikmin × 5 (leaf)
- Blue Pikmin × 5 (leaf)
- Purple Pikmin × 5 (leaf)
- White Pikmin × 5 (leaf)
- Treasures:
- Bug Bait × 2
- Comfort Cookie × 2
- Compelling Cookie × 2
- Hideous Victual × 1 (inside Breadbug)
- Impenetrable Cookie × 2
- Imperative Cookie × 2
- Meat of Champions × 1 (inside Breadbug)
- Meat Satchel × 1 (inside Breadbug)
- Succulent Mattress × 2
- The Key × 1 (inside Giant Breadbug)
- Enemies:
- Breadbug × 3
- Giant Breadbug × 1
- Obstacles:
- None
- Vegetation:
- None
- Others:
- None
- See also: Giant Breadbug strategy.
Defeat the Giant Breadbug using the strategies linked to above. It holds the key, and defeating the other Breadbugs will release all treasures they captured. It should be very easy to achieve a pink flower on the level, so long as you make sure your Pikmin don't get dragged into the den of some of the Breadbugs.
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MIYA_oopan | ||||
"Main" object maximum (?) | 4 | ||||
"Treasure" object maximum (?) | 12 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | 0 | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MIYA_manh2_conc.txt | ||||
Lighting file (?) | key_light_lv1.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Large circular room with 1 exit |
Detailed object list | ||||
---|---|---|---|---|
The game spawns these "main" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
1 | Giant Breadbug | 1 | None | "Easy" enemy spots |
- | The Key | Carried inside entry with ID 1 | ||
2 | Breadbug | 1 | None | "Easy" enemy spots |
- | Meat of Champions | Carried inside entry with ID 2 | ||
3 | Breadbug | 1 | None | "Easy" enemy spots |
- | Meat Satchel | Carried inside entry with ID 3 | ||
4 | Breadbug | 1 | None | "Easy" enemy spots |
- | Hideous Victual | Carried inside entry with ID 4 | ||
Then it spawns these "treasure" objects: | ||||
ID | Object | Amount | Fall method | Spawn location |
5 | Bug Bait | 2 | None | Treasure spots |
6 | Imperative Cookie | 2 | None | Treasure spots |
7 | Compelling Cookie | 2 | None | Treasure spots |
8 | Impenetrable Cookie | 2 | None | Treasure spots |
9 | Comfort Cookie | 2 | None | Treasure spots |
10 | Succulent Mattress | 2 | None | Treasure spots |
- For details on how objects are spawned, and how some may fail to spawn, see here.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 食神のかまど? | Glutton's Oven |
French (NoA) | Gouffre des délices | Delicacies chasm |
French (NoE) | Gouffre des Délices | Delicacies Chasm |
Spanish (NoA) | Pozo del Aperitivo | Appetizer Well |