Abduction Den: Difference between revisions
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{{guide}} | {{guide}} | ||
'''Abduction Den''' is the twenty-fourth level in Challenge mode in ''[[Pikmin 2]]''. There are quite a few enemies that take [[Pikmin family|Pikmin]] and [[ | '''Abduction Den''' is the twenty-fourth level in Challenge mode in ''[[Pikmin 2]]''. There are quite a few enemies that take [[Pikmin family|Pikmin]] and [[leader]]s in their grasp, hence the name. | ||
==Sublevel 1== | ==Sublevel 1== | ||
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|unitfile = 3_MAT_hit34_sak2_uzu1_snow.txt | |unitfile = 3_MAT_hit34_sak2_uzu1_snow.txt | ||
|lightfile = tutorial_1_light.ini | |lightfile = tutorial_1_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | |||
|cap_snow|Dead end | |||
|way3_snow|Three-way crossing | |||
|way4_snow|Four-way crossing | |||
|wayl_snow|Turning corridor | |||
|way2_snow|Corridor | |||
|way2x2_snow|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_saka2_2_snow|'''Room with large trunk''' | |||
|room_hitode3_4_snow|'''Room with 4 exits''' | |||
|room_uzu1_1_snow|'''Room with spiraling trunk''' | |||
}} | |||
}} | }} | ||
It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable. | It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable. | ||
One strategy is as follows: The player should take both | One strategy is as follows: The player should take both leaders with no Pikmin, and go over to the [[Greater Spotted Jellyfloat]]. One leader should be angled so that the Jellyfloat sucks him up into its body; the other leader should then petrify the creature with the ultra-bitter spray. Then, using the leader that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a [[Swooping Snitchbug]]. The Jellyfloat will break, the leader will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape. | ||
==Names in other languages== | ==Names in other languages== | ||
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|SpaAM=Abduction Hole | |SpaAM=Abduction Hole | ||
}} | }} | ||
==See also== | |||
*[[Bumbling Snitchbug]] | |||
*[[Cave of Pain]] | |||
{{CM}} | {{CM}} |
Revision as of 09:05, July 8, 2015
Abduction Den | |||
---|---|---|---|
Sublevels | 1 | Ultra-bitter sprays | 1 |
Red Pikmin | 30 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 30 | ||
Blue Pikmin | 0 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The following article or section contains guides. |
Abduction Den is the twenty-fourth level in Challenge mode in Pikmin 2. There are quite a few enemies that take Pikmin and leaders in their grasp, hence the name.
Sublevel 1
- Theme: Snow
- Time: 180 (360 seconds)
- Treasures:
- Combustion Berry × 1
- Mirth Sphere × 3 (inside the Bumbling Snitchbugs)
- Omniscient Sphere × 6 (4 inside the Careening Dirigibugs, 2 inside the Fiery Dweevils)
- Paradoxical Enigma × 1
- Rubber Ugly × 1
- The Key × 1 (inside the Greater Spotted Jellyfloat)
- Unknown Merit × 1 (inside the Swooping Snitchbug)
- Enemies:
- Bumbling Snitchbug × 3
- Careening Dirigibug × 4
- Fiery Dweevil × 2
- Greater Spotted Jellyfloat × 1
- Swooping Snitchbug × 1
- Obstacles:
- Fire geyser × 3
- Plants:
- Common Glowcap × 7
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_09suikomi | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_MAT_hit34_sak2_uzu1_snow.txt | ||||
Lighting file (?) | tutorial_1_light.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with large trunk | Room with 4 exits | Room with spiraling trunk |
It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an ultra-bitter spray is advisable.
One strategy is as follows: The player should take both leaders with no Pikmin, and go over to the Greater Spotted Jellyfloat. One leader should be angled so that the Jellyfloat sucks him up into its body; the other leader should then petrify the creature with the ultra-bitter spray. Then, using the leader that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a Swooping Snitchbug. The Jellyfloat will break, the leader will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | さらいの洞窟? | |
Spanish (NoA) | Antro de la Abducción | Abduction Hole |