Hot House: Difference between revisions
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The '''Hot House''' is the sixth level in ''[[Pikmin 2]]'' | The '''Hot House''' is the sixth level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. The initial number of Pikmin, three, is small, but more can be gained in the first [[sublevel]] by using the Queen Candypop Buds present there, in preparation for the threats of the second. | ||
==Sublevel 1== | ==Sublevel 1== |
Revision as of 09:07, September 5, 2014
Hot House | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 1 | Ultra-spicy sprays | 2 |
Yellow Pikmin | 1 | ||
Blue Pikmin | 1 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The Hot House is the sixth level in Pikmin 2's Challenge Mode. The initial number of Pikmin, three, is small, but more can be gained in the first sublevel by using the Queen Candypop Buds present there, in preparation for the threats of the second.
Sublevel 1
- Theme: Soil
- Time: 120 (240 seconds)
- Enemies:
- Hazards:
- None
- Treasures:
- Pale Passion (inside the Snow Bulborb)
- Sunseed Berry (inside the Dwarf Red Bulborb)
- Armored Nut (inside the Dwarf Orange Bulborb)
- Compelling Cookie (inside the Dwarf Bulbear)
- The Key
- Plants:
- Others:
- 3 Queen Candypop Buds (1 in a dead end)
- 2 eggs
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_05start3easy | ||||
"Main" object maximum (?) | 8 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_cent_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | "vrbox" (none) (File:P2 VRBOX "vrbox" (none).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits | Circular room |
The first thing to do is increase the number of Pikmin available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.
Sublevel 2
- Theme: Soil
- Time: +80 (+160 seconds)
- Enemies:
- Hazards:
- Treasures:
- The Key (inside the Watery Blowhog)
- Mirrored Element (inside the Fiery Blowhog)
- Anxious Sprout
- Triple Sugar Threat
- Plants:
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_NARI_05start3easy | ||||
"Main" object maximum (?) | 7 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_cent_north_tsuchi.txt | ||||
Lighting file (?) | normal_light_cha.ini | ||||
Background (?) | "vrbox" (none) (File:P2 VRBOX "vrbox" (none).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits | Circular room with 1 exit |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 地下の温室? | |
Spanish (NoA) | Invernadero | Greenhouse |