Pikmin 2

Abduction Den: Difference between revisions

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{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image={{PAGENAME}}.jpg
|size=250px
|sublevels=1
|sublevels=1
|time=sublevel 1 - 180
|spicy=2
|spicy=2
|bitter=1
|bitter=1
|red=30
|reds=30
|redm=f
|yellows=30
|yellow=30
|yellowm=f
|gridcol=4
|gridrow=5
}}
}}
The '''Abduction Den''' is the twenty-fourth level in Challenge mode in ''[[Pikmin 2]]''. There is only one sublevel, but there are many enemies. These enemies include: [[Bumbling Snitchbug]]s, [[Careening Dirigibug]]s, [[Fiery Dweevil]]s, a [[Swooping Snitchbug]], and a [[Greater Spotted Jellyfloat]].


The twenty-fourth level in Challenge mode in ''[[Pikmin 2]]''.There are quite a few enemies that take [[Pikmin (species)|Pikmin]] and [[Captain]]s in their grasp, hence the name.
As said, there are quite a few enemies that take [[Pikmin family|Pikmin]] and [[Leader|Captain]]s in the air (abduction). It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an [[Ultra-Bitter Spray]] is advisable.


==Sublevel 1==
== Another way to beat this ==
*'''Theme''': Snow
Take both Captains with no Pikmin, and go over to the Greater Spotted Jellyfloat. Let it suck up '''ONLY ONE''' of the Captains, and let the other one freeze the Jellyfloat when it sucks up the Captain. Then as the Captain that is inside the Jellyfloat, rapidly press the same buttons you would as if you were taken by a Snitchbug. The Jellyfloat will break, you will escape, and the key is yours. take the key and escape as quickly as you can.
*'''Time''': 180
*'''Enemies''':
**1 [[Greater Spotted Jellyfloat]]
**4 [[Careening Dirigibug]]s
**3 [[Bumbling Snitchbug]]s
**2 [[Fiery Dweevil]]s
**1 [[Swooping Snitchbug]]
*'''Hazards''':
**3 [[Hazard#Fire|fire geysers]]
*'''Treasures''':
**[[The Key]] (inside the Greater Spotted Jellyfloat)
**6 [[Omniscient Sphere]]s (4 inside the Careening Dirigibugs, 2 inside the Fiery Dweevils)
**3 [[Mirth Sphere]]s (inside the Bumbling Snitchbugs)
**[[Unknown Merit]] (inside the Swooping Snitchbug)
**[[Rubber Ugly]]
**[[Paradoxical Enigma]]
**[[Combustion Berry]]
*'''Plants''':
**7 [[Common Glowcap]]s
*'''Others''':
**None


{{sublevel technical
{{CM}}[[File:Pikmin_den.jpg|thumb]]
|cave        = ch_NARI_09suikomi
[[Category:Pikmin 2]]
|enemymax    = 14
[[Category:Pikmin 2 Challenge Mode]]
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|geyser      = Yes
|unitfile    = 3_MAT_hit34_sak2_uzu1_snow.txt
|lightfile  = tutorial_1_light.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_snow|Dead end
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2x2_snow|Long corridor
}}
{{sublevel units
|room_saka2_2_snow|'''Room with large trunk'''
|room_hitode3_4_snow|'''Room with 4 exits'''
|room_uzu1_1_snow|'''Room with spiraling trunk'''
}}
}}
 
It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with a bitter spray is advisable.
 
One strategy is as follows: The player should take both captains with no Pikmin, and go over to the [[Greater Spotted Jellyfloat]]. One captain should be angled so that the Jellyfloat sucks him up into its body; the other captain should then petrify the creature with the Ultra-bitter spray. Then, using the captain that is inside the Jellyfloat, the player should rapidly press the same buttons they would use if they were taken by a [[Swooping Snitchbug]]. The Jellyfloat will break, the captain will escape, and the key will clatter onto the floor. After taking the key, one can collect any other treasures at will, and finally escape.
 
==Names in other languages==
{{Foreignname
|Jap=さらいの洞窟<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Antro de la Abducción
|SpaAM=Abduction Hole
}}
 
{{CM}}

Revision as of 17:31, June 25, 2014

Abduction Den
Abduction Den.jpg
Sublevels 1 Ultra-bitter sprays 1
Red Pikmin 0 Ultra-spicy sprays 2
Yellow Pikmin 0
P2 challenge mode flower.png
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P2 challenge mode dot.png
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P2 challenge mode dot.png
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P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
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P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
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P2 challenge mode dot.png
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Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The Abduction Den is the twenty-fourth level in Challenge mode in Pikmin 2. There is only one sublevel, but there are many enemies. These enemies include: Bumbling Snitchbugs, Careening Dirigibugs, Fiery Dweevils, a Swooping Snitchbug, and a Greater Spotted Jellyfloat.

As said, there are quite a few enemies that take Pikmin and Captains in the air (abduction). It would be wise to lure the Greater Spotted Jellyfloat away from the rest to get the key it holds. If one is here for the pink flowers, then nothing else should be done. If a high score is wanted, taking out the Careening Dirigibugs with an Ultra-Bitter Spray is advisable.

Another way to beat this

Take both Captains with no Pikmin, and go over to the Greater Spotted Jellyfloat. Let it suck up ONLY ONE of the Captains, and let the other one freeze the Jellyfloat when it sucks up the Captain. Then as the Captain that is inside the Jellyfloat, rapidly press the same buttons you would as if you were taken by a Snitchbug. The Jellyfloat will break, you will escape, and the key is yours. take the key and escape as quickly as you can.

Pikmin den.jpg