Brawny Abyss: Difference between revisions
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==Sublevel 1== | ==Sublevel 1== | ||
'''Time''': 130 | *'''Theme''': Metal | ||
*'''Time''': 130 | |||
*'''Enemies''': | |||
**1 stationary [[Armored Cannon Beetle Larva]] | |||
**3 [[Snow Bulborb]]s | |||
**1 [[Fiery Blowhog]] | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[The Key]] (inside the Armored Cannon Beetle Larva) | |||
**3 [[Mirth Sphere]]s (inside the Snow Bulborbs) | |||
**[[Crystallized Telepathy]] (inside the Fiery Blowhog) | |||
**[[Spirit Flogger]] | |||
**[[Adamantine Girdle]] | |||
**[[Superstrong Stabilizer]] | |||
*'''Plants''': | |||
**5 red [[Glowstem]]s | |||
**5 green [[Glowstem]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = ch_MUKI_metal | |||
|enemymax = 5 | |||
|itemmax = 3 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 3 | |||
|geyser = No | |||
|unitfile = 2_units_nor_tekiF_metal.txt | |||
|lightfile = metal_light_cha.ini | |||
|bg = "test" (cavern) | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_metal|Dead end with item | |||
|way3_metal|Three-way crossing | |||
|way4_metal|Four-way crossing | |||
|wayl_metal|Turning corridor | |||
|way2_metal|Corridor | |||
|way2x2_metal|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_hitode4x4_tekiF_3_metal|'''Room with raised blue edge''' | |||
|room_north_1_metal|'''Circular room with 1 exit''' | |||
}} | |||
}} | |||
Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing "A" at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all. | Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing "A" at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all. | ||
== | ==Sublevel 2== | ||
*[[The Key]] | *'''Theme''': Metal | ||
*[[ | *'''Time''': +100 | ||
*[[Crystallized Telepathy]] | *'''Enemies''': | ||
*[[ | **1 [[Decorated Cannon Beetle]] | ||
*[[ | **3 [[Dwarf Orange Bulborb]]s | ||
**1 [[Fiery Blowhog]] | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[The Key]] (inside the Decorated Cannon Beetle) | |||
**3 [[Love Sphere]]s (inside the Dwarf Orange Bulborbs) | |||
**[[Crystallized Telepathy]] (inside the Fiery Blowhog) | |||
**[[Omega Flywheel]] | |||
**[[Massage Girdle]] | |||
**[[Repair Juggernaut]] | |||
*'''Plants''': | |||
**5 red [[Glowstem]]s | |||
**5 green [[Glowstem]]s | |||
*'''Others''': | |||
**2 [[egg]]s (in dead ends) | |||
== | {{sublevel technical | ||
''' | |cave = ch_MUKI_metal | ||
|enemymax = 5 | |||
|itemmax = 3 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 2 | |||
|geyser = Yes | |||
|unitfile = 2_units_mid1_nor22_metal.txt | |||
|lightfile = metal_light_cha.ini | |||
|bg = "build" (steel) | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_metal|Dead end with item | |||
|way3_metal|Three-way crossing | |||
|way4_metal|Four-way crossing | |||
|wayl_metal|Turning corridor | |||
|way2_metal|Corridor | |||
|way2x2_metal|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_mid1_6_metal|'''Long room with 6 exits''' | |||
|room_north2x2_1_metal|'''T-shaped room''' | |||
}} | |||
}} | |||
The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[Ultra-bitter spray|bitter spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them. | The [[Decorated Cannon Beetle]] has the [[The Key|key]]. Use a [[Ultra-bitter spray|bitter spray]] if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them. | ||
{{CM}} | {{CM}} |
Revision as of 13:42, January 5, 2014
Brawny Abyss | |||
---|---|---|---|
Sublevels | 2 | Ultra-bitter sprays | 1 |
Red Pikmin | 0 | Ultra-spicy sprays | 1 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 50 | ||
White Pikmin | 0 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
Brawny Abyss is the seventh level in Pikmin 2's Challenge Mode.
Sublevel 1
- Theme: Metal
- Time: 130
- Enemies:
- 1 stationary Armored Cannon Beetle Larva
- 3 Snow Bulborbs
- 1 Fiery Blowhog
- Hazards:
- None
- Treasures:
- The Key (inside the Armored Cannon Beetle Larva)
- 3 Mirth Spheres (inside the Snow Bulborbs)
- Crystallized Telepathy (inside the Fiery Blowhog)
- Spirit Flogger
- Adamantine Girdle
- Superstrong Stabilizer
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_metal | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_nor_tekiF_metal.txt | ||||
Lighting file (?) | metal_light_cha.ini | ||||
Background (?) | "test" (cavern) (File:P2 VRBOX "test" (cavern).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with raised blue edge | Circular room with 1 exit |
Use the larva to kill the other enemies. Then take out the larva itself. Your Pikmin will be safe after they are thrown off, since they will hug the wall and the boulder will fly over them. Get the treasure near the hole (should the hole pop up at the back near the Bulborbs) for some extra Pokos. Watch out when pressing "A" at the hole. Pikmin are often thrown instead and will drop down to death. However, should this happen, going down the hole before the Pikmin die will prevent them from dying at all.
Sublevel 2
- Theme: Metal
- Time: +100
- Enemies:
- Hazards:
- None
- Treasures:
- The Key (inside the Decorated Cannon Beetle)
- 3 Love Spheres (inside the Dwarf Orange Bulborbs)
- Crystallized Telepathy (inside the Fiery Blowhog)
- Omega Flywheel
- Massage Girdle
- Repair Juggernaut
- Plants:
- Others:
- 2 eggs (in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | ch_MUKI_metal | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 3 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_units_mid1_nor22_metal.txt | ||||
Lighting file (?) | metal_light_cha.ini | ||||
Background (?) | "build" (steel) (File:P2 VRBOX "build" (steel).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Long room with 6 exits | T-shaped room |
The Decorated Cannon Beetle has the key. Use a bitter spray if you like, or use the Cannon Beetle to defeat some enemies (and/or itself). As always, the treasures aren't necessary, but if desired, there is plenty of time to get them.